Daemonettes

I have a growing hoard of daemonettes. The models have dynamic and threatening poses, and in numbers they bring some great close combat grunt. A large squad with a herald can gain re-rolling, rending wounds on the charge. While shooting can really mess up their day, if they can get in a charge, terminators and other marines will be quickly gutted and served up as victory kebabs.
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The chainmail-bikinis can perhaps be forgiven since they have 5+ invulnerable saves. However, I do have reservations about collecting daemonettes. It doesn’t take long to see that in the Grim Dark future the patriarchy has not withered and died. It is more than the frequent lack of women in this fantasy sci-fi vision of the universe. The images that do make it through into the background and the artwork, and onto the table, are from a rather limited selection. It is like the designers of the 40K universe read the first couple of pages of the Damned Whores and God’s Police and rather missed the point.

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The Juan Diaz sculptures: still my favourites, even with the limited number of poses

And yet, here I am. Life is messy. Daemonettes often accompany my Word Bearers. Nothing says I’ve been reading Lorgar quite like zealots summoning daemons, and the combination of shooty marines and close combat daemons complement each other nicely. With my most regular opponent often fielding pskyer heavy Grey Knights it also feels right on theme.
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An experiment in practicing painting flesh

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One from each squad

I have a recently acquired a lot of Nurgle plaguebearers. Add a Soulgrinder and greater daemon (or two)  and a troop heavy Nurgle-Slaanesh daemon hoard is looking like my next 40K army.

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The most recent, and final, squad. For now.

And in the meantime, no slut-shaming my daemonettes or they’ll manifest on your home world and teach you the error of your ways.

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Pyscho chicken: qu’est-ce que c’est?

I bought a Helldrake not long after they were released. Flyers were starting to be a thing and my Word Bearers were being routinely plastered from above.

But my heart wasn’t in it. It sat in the cupboard, still in its shrink-wrap, until January this year.  I thought, “This is long enough, I’m never going to build this thing” and took it to second-hand Sunday at Arcanacon 2015.

It didn’t sell, maybe people’s love affairs with flyers is waning but I took it as a sign from the dark gods and put it together. I got as far as a base coat before I went back to work and that was that. Now I had an undercoated Helldrake in the cupboard, which is a step backwards in some ways. Hard to store or sell and still not able to be used.

But I persevered and now I’m happy to unveil the Hellchicken in all its spiky glory.

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The oracles are unclear if it will get as far as being used in my army. Well shall see.

D.

Walking in Slaneesh’s Shadow

The Apostate found the Sorcerer’s commitment to a single Chaos deity somewhat distasteful, but the Word Bearer needed him. The Slaneeshi adept had promised to teach the Word Bearer some of his warp knowledge and in return the Dark Apostle has for the moment bound his war band to walk in the shadow of Slaneesh.

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Thank-you for the comments on my earlier post. I’ve had a look at the codex, the Arc players pack and my miniatures. A few tweaks and I think I’ll go to Arc 2015 with:

The Apostate, dark apostle with the black mace & a gift of mutation
The Cult of Pain, 14 cultists, flamer
The Cult of Light, 15 marines, icon vengeance, plasma pistol; asp champ with power sword
The Elect, 5 chosen, asp champ with lightening claws, 4 flamers, veterans of the long war; rhino with a dirge castor
Justified Vengeance Vindicator with siege shield

Nimrod the Untamed, sorcerer (level 1 psyker, discipline of slaneesh); mark of slaneesh
Cult of Noise, 9 Noise Marines, 5 sonic blasters, close combat weapons, icon of excess
Exquisite Fury, Land Raider with twin-linked lascannons

I don't need armour. I have sun-glasses

I don’t need armour. I have sun-glasses

The marines are to take or defend an objective. The cultists absorb damage while the dark apostle swings the black mace. The noise marines throw out shots with no cover saves and the sorcerer gives them buffs depending the power drawn. The land raider and vindicator deal with big or scary stuff.  The chosen will keep things simple with a 3 word slogan: “Kill, Maim, Burn!”

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I think this list will go OK, provided I don’t face too much air, too much armour or too many monstrous creatures. I mean, what can go wrong?  Some extra bodies in the noise marines will make them more survivable. The loss of the second cultist squad will ultimately just save kill points as the squad not with the apostle would have been rubbish anyway. The other change is the sorcerer leaving his terminator armour at home. This way I get more noise marines in the land raider and otherwise fits the rest of the theme a little better. The sorcerer is still the only model yet to be completed.

I think the paragraph of fiction frames the army nicely. A Word Bearers coven allied with some Noise Marines for nefarious deeds. Lots of cultists and not too many toys offsets the vindicator and larger squads. I’ve taken a really tough weapon in the black mace but put in the hands of a dark apostle rather than a lord. The list may be on the light side, but apart from no helldrake I think is OK (it’s 1348 points, just under the 1350 arc limit).

Arc15_04For sale: one helldrake; still in shrink-wrap.

D.

Arcanacon Ahoy!

Army lists for Arcanacon are due in a couple of weeks so it’s time to start thinking about ultra01what to take. Before Christmas I was all set to take Ultramarines. The list doesn’t need any work, I know the kit and it is a balanced combined-arms force.

So, in a near re-run of last year, I’m going to take Chaos.

I’ve drawn up a new list with three design constraints in mind. I want to:
– use an Arc bound list
– paint a minimum of models
– minimise upgrades

By using Arc bound I get an extra 10 points and I need all the help I can get.

Minimum upgrades is because I inevitably get to the end of a game and find I’ve been playing with a self-imposed handicap by ignoring up to 100 points of goodies. This is not a good look. So WYSIWYG and not too many extras to remember will help make things cruisy. This can be particularly important on day 2, especially if the weather is hot.

Draft list for The Coven Malleus

The Apostate found the Sorcerer’s commitment to a single Chaos deity somewhat distasteful, but the Word Bearer needed him for the moment. The Slaneeshi sorcerer had promised to teach the Word Bearer some of his warp knowledge and in return the Dark Apostle has for the moment bound his war band to walk the path of excess.

Sorcerer level 1 psyker with mark of Slaneesh (terminator armour)
I’ve been enjoying the psychic phase and a psyker will be a bit of fun

Dark Apostle with the black mace
basically a delivery mechanism for the black mace

Two squads of 10 cultists, each with a flamer
for objectives but mostly to soak up damage around the DA

7 Noise Marines; three sonic blasters; icon of excess
flavour, because I haven’t used them for a while

15 Chaos Space Marines; icon of vengeance; champ with power sword
these guys will be hard to get off an objective

5 Chosen; aspiring champ with lightening claws; 4 flamers; veterans of the long war;
rhino with dirge caster
this squad is very effective with its toasty goodness and a bit of choppy-chop

Landraider with twin-linked las
for the NM and Sorcerer to ride about in

Vindicator with siege shield
S10 AP2 pie plate; don’t leave home without one

The sorcerer is the only model I need to paint. This is a plus.  No daemonettes, but given the slap allies recieve in comp I’ve tried to keep the Slaneesh vibe by using the noise marines.  There are two things I don’t like about this list. I’ve made the Sorcerer the warlord so the noise marines become a troops choice; this feels cheesy. The other is no fast attack. The chosen in a rhino will fill this role but it detracts from a more balanced org structure.

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Discuss.

How do you stop an Imperial Knight?

The Republic of Northcote faced an incursion from James’ Grey Knights, who just to mix things up a little bit bought along an Imperial Knight.  Not just any IK, but Gerantius!

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Brevet Gerontis; but still a very nice lend lease Imperial Knight

We played 1,500 points and used the tactical objective cards. So with 500 points on imperial knight, the Grey Knights took a venerable dreadnought, one of those monster dreadnought things and a couple of tooled up squads (including some paladins).

How to stop an Imperial Knight?  Well, my Word Bearers experimented with a couple of terminator filled land raiders.  I took a couple of squads of cultists (because it is always funny to see cultists dying horribly) and allied a slaneesh herald and some deamonettes.

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Sharp eyes will spot two squads of daemons. The second were summoned by the herald

It was not a good day for the Imperium.  They just couldnt’ bring enough fire to bear, a disasterous deep strike saw the Lord and retinue sucked into the warp. Ouch!  This was, of course, the culmination of decades of subtle plotting by my Word Bearers.
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How to stop 500 points of Imperial Knight?  Avoid the enemy deep striking into your deployment zone and then unleash 1,000 points of Land Raider-Terminator combo on the big boy.  Not cost effective but very satisfying.

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Final score 10 VP to 5 VP; imperial tacticians are already plotting the next likely move of the traitors. This is good, because it will give a chance for chaos spys to steal the plans and so avoid the need to develop any for themselves (leaving more time for partying at the temple).

cheers,
D.

Land Raider? Don’t mind if I do!

A friend of mine found a land raider surplus to requirements. Thank-you very much, I can think of a use for that.

It came undercoated and with rather more tentacles than I cared to paint, so I decided to pare it back to being merely spikey and set to with some spray cans. The colours are almost the same as a recent bastion but that is because I used the same spray cans. Waste not want not.

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With a bit of purple and some brass for contrast I think it has a bit of a Slaaneshi feel. Given the number of daemonettes my Word Bearers have been hanging out with, this is not entirely surprising.

Now, where did I put my whips and handcuffs?

The Two Towers

I enjoy planet strike. It is guaranteed carnage which is no bad thing in the Grim Dark Future(tm). One of the aspects I like about planet strike is that there is a clear attacker and defender. This makes sense to me. The days of arranging to meet in a field and bash the crap out of each other like civilized people are long gone, and most modern situations involve a clear attacker and defender even if this may change during the course of an engagement (allowing for counter attacks, etc.)

To have a decent planet strike board doesn’t take a lot of terrain, but you do need some decent fortifications. My collection only had a single bastion, which I painted to be consistent with my Word Bearers.
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One bastion just isn’t enough so I was pleased to obtain two more at second hand Sunday at Arcanacon. Like most projects they sat in the cupboard until inspiration struck.

The last couple of weekends have seen a construction frenzy. One I did with a chaos vibe – skulls are so 39th millenium!

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The skulls are resin; I picked them up at the same time as the bastions, so I’m not sure of the manufacturer. I removed the more obvious imperial eagles and the skulls were a simple additon that give the tower a slightly different look that I’m happy with.

The other is slightly more generic so will work for Imperial or Chaos and is inspired by the jazz camoflage that the British navy experimented with in the first world war. With a bit of added bling I think it came out OK.

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So that is a total of three towers
But hey,Lord of the Rings has at least three towers in it too!

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Sisters and Grey Knights to the rescue

Faith & Steel are pleased to report that Dr. Elphinstone Mercator, along with certain mysterious artefacts, have been rescued from heretics and aliens by a combined Sisters of Battle-Grey Knights force.

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Dr. Mercator sent out a distress signal from his research station on XT-1984, a world accessible by permit only due to the prevalence of xeno-archaeology, after he became aware of a combined Tau-Chaos threat. How the Tau and Chaos came to be operating together is uncertain.  Indicative of the importance placed on Dr Mercator’s work, a rapid-response Sisters of Battle force was available in orbit, who deployed immediately.  A Grey Knight company also linked with the Sisters – their presence unexpected but welcome. Inquisition spokes-servitors would not comment on “operational matters” beyond noting that the company has been tracking a recurring source of daemonic incursions for some time.

There you have it folks: War was had over the weekend. Two on two, Tau and Chaos versus Sisters and Grey Knights, 3,000 points a side. The Imperium won out this time, rescuing the archaeologist and capturing three mysterious objectives.

With multiple players still learning 7th ed, we kept things simple. Purely by chance we all had bound lists and at least one psyker on each side.  We set up three objectives (scattered randomly) along the centre line. We also decided on a xeno-archaeologist and used the same rules as the relic to represent his capture or rescue.

Pictures follow.

The Tau go hard early and grab the archaeologist

The Tau go hard early and grab the archaeologist

A gutsy deep strike from a Nemesis dreadnought takes out the Tau Ethereal, turning the game

Chaos' turn to seize Dr Mercator

Chaos’ turn to seize Dr Mercator

But the Sisters and GK win out

Chaos Lord goes hard, but not hard enough

Chaos Lord goes hard, but not hard enough

Saint Celestine's finest moment: purging the heretics with fire and sword

Saint Celestine’s finest moment: purging the heretics with fire and sword

Thanks James (Grey Knights), John (Sisters) and Oli (Tau) for a great day of gaming.

Until next time – I’ll be back as soon as Slaneesh lets me have some more daemonettes (I don’t think this is the last we will hear of the mysterious XT-1984)

D.

The battle continues

As promised loyal citizens, here are some more photos of the Exorcist assault on the Marcharius Canal.

On the Word Bearers’ left flank things got rather interesting when a coven of Grey Knight terminators and an Inquisitor teleported in to deal with the Daemonettes that had manifested there:

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“Would you mind stepping this way ladies?”

 

However it wasn’t to be, as Slaanesh’s finest sliced through the Knights. Although the Inquisitor did banish a Herald of Slaanesh before being kebabed himself.                 Faith and Steel salute his sacrifice.

Seeing the trouble being caused by the daemons, an Exorcist Librarian used his psychic powers to teleport himself and terminator squad across the canal. kwai10 It was a bloody battle, with all of the terminators being killed before the Librarian stood his ground and killed enough of the daemons to cause reality to blink, sending the foul creatures back to the warp.

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Are you looking at me? Yeah! Take that!

In the centre the two Lords kept their eye on the main objective: take and hold the bridge. They punched on as two mighty warriors should, neither being able to land a blow. kwai14Some tac marines who had apparently missed the lecture on the danger of charging power fist wielding terminators decided to help out. They died, forcing a leadership check on the Exorcist Chapter Master and giving the Word Bearer lord a chance to fall back onto the bridge itself.kwai13

 

He proved very hard to dislodge, leaving the Word Bearers in control of the crossing.

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Running out of resources themselves and their chapter master falling to the dark magic of the Black Mace, the Exorcists called it quits to consolidate their lines on along the canal.

This campaign is far from over, with both sides digging in along a new front, it is now a race to replenish material to see who can launch an offensive first. And, never fear, our Faith and Steel reporters will in the battle space to make sure you see the latest dispatches from our loyal defenders of humanity.

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Daemonettes have their revenge on the Inquisitor

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Some sort of veteran dudes force a crossing and route the cultists

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Kombi of death does it stuff – bye bye vindicator

Bridge on the river (K)wai- not!

Citizens, after fierce fighting across the Northcote plain the Imperial offensive has apparently been checked. The forward momentum of our brave warriors stopped by ruinous powers on the banks of the fast flowing and now reportedly toxic Macharius Canal.

A strike force of Exorcist space marines came within minutes of seizing an intact bridge but have been stymied after desperate fighting by traitor marines of the Word Bearers.

Faith and Steel have secured pict images of this titanic struggle, including unconfirmed reports of a daemon incursion. (Well, the Inquisition was involved, who as we know make no comments about planet side operational matters).

Jim and I had a ripper of a game – 2,000-ish points each, with my Word Bearers defending and his Exorcists assaulting. The goal was to capture the bridge. To mix things up a bit, the Exorcists had to start off the table, deploying using the dawn of war rule from 5th ed (units moving onto the board in turn one, with reserves as normal). The Word Bearers had to leave at least half their units off the table, but started rolling for reserves from turn one. In addition there was an opening bombardment, but the prepared positions saw no casualties.
The river is toxic sludge, making it both difficult and dangerous to cross. kwai01The Exorcists emerge from the morning mist: kwai02

Fighting erupted quickly, with Chaos loosing their Landraider in the opening salvo forcing the enclosed Noise Marines to quickly exit the burning wreck:

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Hey! Where did our landraider go? There is nothing but a big crater where I left it!

More tomorrow loyal citizens – it is curfew here in the Republic.

D.