They have a cave troll

I found a box with a bunch of goblins from the Games Workshop Lord of the Rings licence. I had forgotten I had them, mostly sourced second hand I think, they have lurked in a box not thought of for more than a decade. It was well past due they got some paint, so I dug out the brightest green I have and got stuck into them.

The little buggers are surprisingly hard to photograph. This is the boss man
What passes for a mighty hero for the green bastards

I like these old goblin models. They have a lovely sense of motion about them. I was very rough with the brush work, using dry-brushing and washes as I feel this is in keeping with the goblin theme. Observations that I rarely use any other style will be ignored!

Of course, they have a cave troll

Most likely these will be used for Warlords of Erewhon.

See you around the battle fields.

D.

A happy dwarf is an angry dwarf

Chronopia is long gone, but these minis have survived lurking at the back of my cupboard for at least 15 years. Now with added paint, I think they would look fine in a game of Warlords of Erewhon.

I love the feral take on the classic dwarf-look. I chose to use a very restricted colour palate and a lot of dry brushing to keep in with their rather rough looking appearance. These little dudes mean business.

D.

We’re on a road to Erehwon

Not so long ago, a company far, far away (from me anyway), released a new game.  Warlords of Erewhon, published by Warlord Games and written by Rick Priestly, is a cracking game that extends the bolt action family of games into fantasy skirmishing.
IMG_1198In the large hadron collider that is his brain, Rick has smashed together the desire to play with some of your favourite old skool fantasy toys and some modern, clever-yet-simple game mechanics. WoE, or Erewhon to those in the know, is fun, fast and simple.

As the title suggests, these rules are not tied to a particular world. Its inspiration is pretty much any fantasy tropes you enjoy. Ninja rabbits? Sure, use the Samurai list. Amazons? Yep, got that. Mammoth riding neanderthals or berserk viking warriors? The barbarian list will cater for either, or both. The flexibility and choice of the lists means you can use any models you have. I have faced a smurf-necromancer leading the undead; and chaos dwarves (little GW dudes with big hats). Both worked, both were fun games. In addition to the 12 warband lists in the hardback book, the author has published new armies (along with revisions of the existing ones) at his blog, This Gaming Life. It is well worth keeping an eye on this site, as he has been adding material fairly steadily since launch.

Gaming buddy Brad and I have been playing a bit of WoE recently, and this time I actually remembered to take some photos! My orcs lined up against his barbarians. All the models on both sides were painted years ago and it was great to see them on the table once more.

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The big dude at the back is an old Chronopia model

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Orcs with hand weapons and shields

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Orcs with halberds

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Today’s Warlord and bodyguard; the Uruk Hai beserkers are fun figures

And Brad’s Barbarians

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Combat can be brutal, which is just the way I like it. It can also be uncertain. While your rock hard hero will probably take out that squad of archers, there are no guarantees. And in a game where if you loose half your starting units you are will pretty much loose the game as your warband breaks and runs, this means every combat can make a difference.

It also means a brave move at the right time can turn things around. I thought I had this game won, but Brad charged his remaining coherent unit deep into my battle line and killed my warlord. It left them exposed and badly mauled, but broke my army in the same turn I broke him and turned a likely loss into a narrow victory!

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The Barbarians form up their battle line

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Who let the dogs (of war) out?

For players of Bolt Action, the rules are both familiar, but distinct. Orders are re-skinned, so while the same dice are used, the orders themselves have differences. The largest change is to Ambush, which is more like “Reserve Action”, and allows a unit to react to an enemy unit nearby, interrupting their turn allowing you to counter-charge or fire a spell, or what-ever other dastardly plan you may have.

Moral works differently too. Pins are still crucial, and are accumulated through receiving wounds or coming under fire. Units might end up fleeing and being able to rally, and get back in the game, but more likely too many pins and a unit will break and be eliminated. Did I mention combat was brutal?

Heroes are tough, but don’t totally dominate. This is a game of small units more than individuals. And a fine game it is, I suggest you give it a go if you get the chance.

D.