Old School Space Wolves

Steef won’t be making it to Arc this year, but he did make over to the Republic of Northcote with his wonderful Space Wolves army to give my Word Bearer list a test run.

We rolled Big Guns Never Tire (heavy support are scoring), with short table edges and five objectives for our 1,350 point armies.

Steef had a Lord in a drop pod with blood claws; two lots of grey hunters with plasma guns; predator with lascannons; whirlwind; and two or three landspeeders.

I had my Arc list: Dark Apostle; cultists; marines; chosen with flamers; termies with flamers; shooty hellbrute; vindicator; and daemonette allies. Slightly changed from the earlier post, but nothing major.

The game was draw, with one objective each, me with first blood and his Wolf Lord killing by Dark Apostle. He took four turns to kill him – which was four turns longer than it should have, but the Cultists having watched the fight decided they’d had enough and run like the drug addled gangstas they probably are:


Night and blocked line of sight kept deaths low on turn one. The drop pod landed behind my Daemonettes looking for a bit of bolter goodness and failed to kill any.  Logan Grimnar was not amused and he would like his blood claws back, please.

The landspeeders pushed forward for close range melta work, largely failed to destroy anything and were destroyed in turn – too much plasma for the open-topped flyers.


Old school lead landspeeders – the warranty will be long gone on those babies

SW05 SW04 SW03 SW02 A lovely paint job by Steef – lovely smooth blue greys. I think a lot of the newer Space Wolves are too grey, the older blue shade is more reminiscent of deeply frozen ice.

I will do some shots of my army on another day. Here they are pushing forward just before the SW got stuck in:WB01

Eagle eyes will have spotted the grey plastic. My excuse is preparing to Arc, and this is the only model that needs to be painted. I think even I can meet that deadline.


Back to the painting station you – you’re not welcome on the table like that

Steef’s army held up OK (build-wise), given the age of the codex and that he built it a couple of editions ago (3rd ed, I think, but that might be telling).

I was happy with the Word Bearers. Nanna Bols now has a bunch of ersatz grand-daughters in Sister Pain and the Sweet Nothings, a herald of slaanesh and daemonettes. Inspired by him they run with a locus of beguilement and a rapturous standard: close combat killing machines. The marines, with flamers for short range and demolisher cannon and plasma guns for medium range shooting, will help get them where they need to be. The cultists will die in horrible and otherwise funny ways and all up the Word Bearers will do OK.

Who am I kidding? They will die like dogs, but at least they have plenty of Word Bearer vibe.SW01

Toodle pip! D.