The creators of Konflikt 47, Clockwork Goblin, have released a selection of their weird war designs in 15mm resin. I posted my tesla turrets late last year. And now it is time for the German walkers.
I picked up a Thor heavy panzermech. They are a beast. A king tiger on legs.
And a zug of light walker, panzer spinne.
I have one of these in my 28mm Turkish army. While I’m unlikely to get more in the larger scale, I can see these four in a supporting role for the Thor similar to the Panzer III accompanied early production Tigers.
I used a paint scheme inspired by Normandy in 1944, which will match a much older 15mm German force that I have.
The models are great. Crisp, clean molding and good fun to paint. I suspect that Clockwork Goblin will add to their range over coming months. And that could prove to be very tempting.
Back in 2018 I wondered what sort of army Turkey would have in the weird-science, alternate history world of Konflikt 47. And, here is my answer.
Staying neutral as long as possible, Turkey enters the war late, signing as part of the Axis with Germany. With the real and fictional history only diverging in 1943, I felt this was a great opportunity to field a wide range of armour and other units, representing an under-prepared Turkey scrambling to respond to the seeming unavoidable Soviet invasion from the east and north-east.
I have chosen to restrict the number of units with weird technology. This reflects the junior partner nature, and likely German skepticism of just how committed their new ally is to the cause. In particular, I have no horror causing units which are such a distinct feature of German lists.
I swapped the heads of the Italian heavy infantry. I ended up with this set accidentally when I grabbed the Italian instead of the German box. Always take your reading glasses to the hobby shop. There is little chance for confusion, as this is a distinct looking unit in the force. Tougher than ordinary infantry they are still susceptible to anything that have armour piercing capability. If you can get them into cover near an objective they will be hard to dislodge.
The core of most armies are ordinary, regular infantry squads. With a few fezzes added, they are armed as late-war Germans. One squad has an LMG, but under my home brew they don’t get the Hitler’s Buzz Saw special rule, so no extra shot, leaving them with the same number of shots as other armies.
The second compulsory infantry choice has assault rifles and a panzerfaust.
Not all units are first-line. I will use these WWI Ottoman Turks from Woodbine Design as inexperienced troops.
Germany have deployed observers. Their role is to train and advise their new allies in battle spaces impacted by weird technology. Veteran observers have the special rule, Weird Tech is Expensive, which allows Turkey to field (selected) units with weird technology. These miniatures are Gebirgsjäger from Black Tree Design.
By keeping the colour palette restricted I have helped to give a more cohesive look to what is otherwise an intentionally disparate model selection.
A Panzer IV in Turkish livery. The decals are 1:48 modern Turkish air force and have come out great.
The Panzer IV-X is funky science version of the Panzer IV. The turret is a simple swap with the ordinary Panzer IV. So, while I can’t field both, I have the choice to field either in a game.
The Allied nations had hoped Turkey would join the war on their side. Part of this process was access to the Lend Lease program, where Turkey took delivery of a wide range of different tanks, all in small numbers. This included Valentines. This model is from Rubicon.
Every army needs officers. These figures are all from the Woodbine Design first world war range. They are lovely minis, full of character.
A German Liaison officer and his interpreter. As long as the interpreter is alive, the officer gets to use his German national rule to add an extra unit to the number he can Snap To. Liaison officers also have the Weird Tech is Expensive rue, so are an alternative to an Observer squad. Next project might need to include some practice with faces.
Support squads include a Pak 38.
Which has a Kettenkrad as a tow. This is another Rubicon kit.
A sniper and his spotter.
A medium Mortar.
A medium machine gun, another set from the Woodbine Design Ottoman range.
An anti-tank gun. By the late war these were mostly useless against most of the common armour. However, these heavy caliber rifles have found a role on the Konflikt 47 battlefield as a specialised sniper targetting heavy infantry and lightly armoured walkers.
Perhaps my favourite model is this Spinne Light Panzermech. Silly and wonderful in equal measure. In game they are reliable reconnaissance vehicles, suitable for rough terrain.
A feature of the Independence War in the early 1920s were irregular fighters that fought both for and against the emerging Republic (and sometimes both). I have included a unit of irregular cavalry, reflecting local resistance to the invasion of their homeland in 1947.
In addition to the painting and modelling, I have written a home brew army list. A draft version is posted here.
There are heaps more pictures in other posts. You can find them by using tags, especially the tag Turkish Army. My next goal will be to get them onto the table.
Back in 2018 I had an idea to build a Turkish force for Konflikt 47. I accumulated most of the models I wanted, and there it sat until May last year when I picked up it once more.
One of the first units I started was a cavalry squad of irregulars. Which then sat on my desk until it was the last unit left unpainted. Well, I picked up my courage. Picked up my brush, and now, I have finished! Seventy-odd fighters, several tanks, and support units. Phew!
In my home brew army list, irregulars have the special rule, The Hills Have Eyes. This means the local area knowledge of the irregular units prevents opponents from outflanking. This rule is one of the Bulgarian national traits re-named, and I think brings some nice flavour (and options) to the list.
I will do better pictures, and get a beauty parade together. But I’m a little bit excited at reaching this point and wanted to share this with y’all.
This week, some fire support weapons for my Turkish Konflikt 47 project. A mortar and an anti-tank gun. Both are handy in games and both fit the background well.
In Konflikt-47 and Bolt Action, medium mortars are fantastic. Especially when paired with a spotter, they can project a useful threat or help dig out dug-in enemies.
The model is from Warlord Games, from their Afrika Korps range. They are nice miniatures, with a feel that the crew in the middle of laying a barrage. To tie in with the wider army I have swapped the head of one crew member to wear a fez.
Also from the Afrika Korps Warlord Games range is this pak 38 anti-tank gun.
Metal artillery from Warlord can be fiddly to assemble. I get around this by mostly not worrying if a part is missing or upside down, as long as the overall look is OK. The crew are great, though, with dynamic poses. Just like the mortar, they bring a feeling of a crew in action.
This crew also has a one fellow wearing a fez.
A pak 40 is probably a better choice, classified as heavy a/t over the medium a/t for pak 38. However I already have a pak 40 for my world war two Germans, so I wanted something a little different.
My reading leaves me with the impression that anti-gun guns are critical in stopping tanks, in games and real life. Time and again, it seems that gun screens could be far more dangerous to tanks than other tanks.
I had a look in the cupboard and it seems I only have one unit left unpainted in this Turkish force. It is true, armies are never really finished, but this is a bit of milestone just ahead. Wow!
One of the things that motivated me to explore a Turkish army for Konflikt 47 is the mad array of armoured vehicles that Turkey possessed over the war period. This has been a great excuse to build and paint some vehicles without having to start a whole new army. Vehicles like this British Valentine tank.
In K-47, real world history is followed until the rift opens (in 1944) and the world jumps into a parallel, weird-science timeline. Up until 1943, wooing by the Allies included 180 Valentines from the UK, acquired as part of lend lease.
Reasonably well armoured and fitted with a QF 6-pdr anti-tank gun, the Valentine was a robust tank for its time and I can see it becoming a trusted member of the Turkish tank regiments.
Most of the delivered tanks are mark VIII. I include mark X tanks in my home brew list, which are fitted with a co-axial MMG in the turret. This makes the tank more useful in game and matches the kit I had in the cupboard. It is my fan fiction after all.
The model is a Rubicon plastic kit and is right on the usual quality from them.
The Turkish flags are from a decal set for the modern Turkish air force which I think do the job nicely.
I have more than enough complete units to get some games in. It might be very close to get some group shots together. And maybe even roll some dice.
More progress on my growing Turkish army for Konflikt 47. Today a couple of support teams.
First, a sniper team. Yes, the gunner has a turban. In the Greek-Turkish war of 1922 there were many irregulars on both sides from many backgrounds. I think it is likely similar diversity will also occur in the crisis of 1947. Sniper teams are perfect to show off some of the more independent souls who join the fight to defend their homeland.
The other squad is a medium machine gun. These miniatures are WWI Ottomans from Woodbine Designs.
The older MMG will not look out of place on the table.
Sometimes shiny gold buttons and red collars are not enough. You also need a big hat to show just how important you are.
Today I have some officers for my Turkish Konflikt 47 project. Three of the five figures are Ottoman Turks from Woodbine Designs WWI range. They are very nice miniatures, with heaps of character.
I don’t really need all of these officers, but they came as a set. And now I have options, and painted minis.
I also completed a German Liaison Officer. Under my home brew rules, for a Turkish force to have access to the weird tech, German observers must be present. These officers and their teams provide advice on correct tactics of the new weapons. They also keep an eye on the political reliability of their new allies. Attending the liaison officer is an interpreter. German officers with an interpreter are allowed to use their Snap To on Turkish units, including the extra die that German officers have as part of their national rules
This final figure will become a forward observer for artillery or air support.
The backbone of any army are its infantry squads. I have been plugging away on another squad for my Turkish army for Konflikt 47. These Mehmetçik have a mix of uniforms including some camouflage capes to reflect the stretched nature of Turkish forces in this alternate-history.
Their headgear is a mix of German helmets, cloth caps and fezzes. I’m quite pleased with how they have come up. I have used plastic grenadier models from Warlord Games with a sprinkling of British packs to shift the look. The fezzes are the WG Handschar heads with eagles shaved off.
The NCO has a Soviet PPSh-41, suggesting he is a seasoned squad leader.
These fellows have been sitting on my painting desk since before Christmas. I had convinced myself that I was too busy to paint, but I think the dull reality is I felt a bit daunted by the camouflage scheme. Which is silly, because this is totally my choice. The list isn’t even historic. We are our own enemies at times.
After all that, I’m pleased with the general effect I have achieved.
Of course, I have included a squad based MG. I’m not sure why the dude is wielding a stick-grenade, but he has a pretty determined look on his face so I’m not about to argue with him.
Mehmetçik translates as Little Mehmet. It has a similar place to Tommy as a term used with some affection to refer to soldiers in the Ottoman army during the First World War and into the independence period.
Next up will be some support squads and some officers. You can tell the officers from the fancy fez they wear.