It’s war but not as we know it

The safe route for Warlord Games would have been to release a weird war source book for Bolt Action. Add some rules for flying infantry, some new units and weapons, and a few scenarios, and they could have had a viable and fun vehicle for their diesel punk alternative history and the associated miniatures. Instead Warlord, in a joint venture with Clockwork Goblin,  did something much more brave: they created a whole new game, Konflikt ’47.

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Yep, these are GW zombies. But they’re in a truck, which tots makes them totenkorps

Anyone familiar with Bolt Action or its stablemate Beyond the Gates of Antares will recognise the core mechanics of order dice and random turns. But Konflikt ’47 has some distinct mechanics that really help bring this kooky new world to the table in a fun, balanced way.

It is a very clever and rather fun addition to the range. The two largest rules changes are to the assault rules and adding reaction orders. Close combat is still brutal, but the addition of a shooting round as units close to assault means that specialist close combat units like Totenkorp and Shrekwulfen do not automatically dominate this part of the game. Similarly, highly mobile flying units don’t get it all their own way as units can now deliver reaction fire and make other reaction type orders that keep generals at the table and making decisions all the time. All these rules interact in elegant and subtle ways that open up interesting new gaming possibilities.

Existing army books also work with the Konflikt rules. My friend Brad and I tried this out one evening at Games Laboratory. I took a Tiger, some SS vets in armour and a truck load of zombies. Brad took a Japanese list with no weird stuff. The game was compelling (albeit with some page flipping as we took in the new rules), and the Japanese won the day. Turns out medium howitzers can really mess up your day whether you start the day living or already dead!

It was nice to be rolling some dice again, and I think Konflikt 47 is a fun edition to the Warlord Games universe.
D.

Sikhs carry the day: Bolt Action action!

I got a game of Bolt Action in with the ever gregarious Old Man Morin, contributor at http://www.boltaction.net and co-host of the BA themed podcasts at LRDG and Ghost Army (as a fan of BA with an interest in Monte Cassino, I can recommend episode 3 of Ghost Army).

We played at Games Laboratory in town. It was my first visit, but I’ll be back. There was a convivial atmosphere with the tables full of everything from Magic to Tokaido to X-Wing.
(All of which appear at different times on Will Wheaton’s podcast, spooky!)

I had my Germans, boosted to 1,000 points by including a sniper, a medic and a veteran squad.  Brad took his Sikh army for a spin in their India Pattern carriers.  We did Kittyhawk down, where a Kittyhawk crashes a random distance along the centre of the table in turn three to become the objective.  This creates a nice tension as you don’t initially know where to concentrate your force.  In the end it was a moot point as the Heer were machine gunned to pieces by speeding India carriers and a Grant.  I headed for cover in a village in the centre of the table, but the Sikh got there first. Tip for beginners: don’t stand around in the open with machine guns nearby.  There was a glimmer of hope as the Allied artillery came down on their own lines, but it was too late to make any really difference to the Germans.

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Fuck it Hans, let’s get out of here while no-ones looking

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Brad’s Sikh dominate the village

I discovered that veterans are tough, but rather than 2 x LMG which I had on the day, I’m going to fill a vehicle with SMG.  I can get that into 1,000 points by dropping a couple of regular grunts.  I had not seen a lot of medics, so I took one. They rock.  He only saved one wound on the day, but it was sweet to keep my MMG at full fire rate as a result. I think he can stay.

My photos don’t do his army justice (some time ago I buggered the lens in my phone trying to record an occultation; don’t ask!) but you can catch a glimpse of his work in the final image of this article at boltaction.net. It is a fine looking army.

Next time, Mr Morin, next time …