Easter Front Round Up

The first two day Bolt Action tournament in Melbourne for a long while ran as part of Conquest over Easter. It was ace and a genuine pleasure to roll dice with gaming friends once again. Some I hadn’t seen since last Easter (or before)! Winners and pictures of the fabulous tables and armies can be found on FaceBook. Search for Cast Dice page for heaps of photos. Bravo to Leigh and Brad for a terrific weekend.

As you might have expected, running an army for the very first time in an actual tournament was a steep learning curve. Partisans don’t get quite as many toys as many other armies, so you need to consider how co-ordinate your units to achieve mission objectives.

A large squad of Nationalist Chinese militia. They died in droves but held on to secure an objective.

I played five of the six games, lost two and had draws in the other three. All but one was a close affair, but in the end I couldn’t do enough to pull out a victory. Very historic, I guess. Without support from regular troops, Partisans rarely fared well in a stand-up fight.

A Soviet T-26 Tank in Chinese service.

Brad used this beautiful Nationalist Chinese as a gumby army. We played a mission called Nuts!, where there are 5 objectives: one in the centre and one in each table-quarter. Up to half your army can start on the board.

Partisan Guerrilla fighters ambush veteran Chinese fighters, catching them in the open.

I gave Brad trouble early on, but they just kept coming and in the end contested or held all the objectives.I placed my bombs poorly and spread my army too thin to support each other. Lesson: make a plan and focus on the mission.

Ben’s Soviets are are terrific and balanced army. Top-notch painting too.

Ben and I fought to a draw in turn 6. A 50% chance of a seventh turn didn’t occur, which would almost certainly have been a victory to the Soviets.

The Soviet barrage falls on target

Half of my army spent most of the game heavily pinned and down, ceding the initiative to Ben on one flank. But while I couldn’t shoot, dug-in troops are also hard to shift.

Lesson: don’t be afraid to go down or take a rally order to keep unit in the game.

Elizabeth borrowed this fine looking Sherman from Tristan for the tournament

Elizabeth and I fought each other to a draw in one of two missions unveiled on the weekend. In Punch Through there are 4 objectives deployed in a cross 12″ from the table centre. Each player can move one objective up to 6″ (possible the same one). Every one starts off the table, with at least half your army arriving in the first wave.

The British kept on coming but neither of us could keep enough units together to secure an objective by the end of the game.

Lesson: use the bombs to control a fire lane or protect a flank; don’t just spread them out.

The only Axis power I faced on the weekend was Johnathon’s late war German list. The mission was No Man’s Land, straight from the rule book. His veterans were rock hard and steadily took a tally on my grab bag of inexperienced units, leading to my second loss in the tournament.

Lesson: use your army special rules or you just leave points off the table.

Supply Drop was the other new mission on the weekend, and one I think will become a favourite. It is a variation of the classic Kittyhawk Down (itself inspired by Thunderhawk Down from Australian 40K circles). No objectives start on the board. On turn four, three objectives drop from the sky. They land in a straight line through the middle of the board, with the angle of the line and the distance apart randomly determined.

I played long-time buddy Consto, who had a marvelous looking veteran US force (a mix of rangers and paratroopers, plus a Sherman).

Captured inexperienced tanks are pin magnets. The R35 made me laugh the whole weekend.

The objectives landed near perfect for me, taking pressure off my units as the paratroopers made a dash for their own baseline, leaving me in control of my own. A cannier player might have sequenced their final turn orders differently to grab a win. In the end it was another tight draw. Highlight was an IED taking out a veteran paratroop squad trying to dig me out of the centre of the board.

Lesson: Air Support can be random, including having it make a bomb run on your own units. But so sweet when it works.

There you have it: Easter Front 2022.

Maybe I’ll see you across a table one day soon.

Put it in the truck

Apparently the Chinese lacked transport, with most of their offensive action taking place on foot. The made for a logistical nightmare and shortages of supplies of all types at the front. One significant plus, was the Chinese were not limited to the frail and often inadequate road network. Chinese forces would bypass UN positions (often at night) in a sort of slow moving pedestrian blitzkrieg.

To reflect this in my Bolt Action Korea force I thought I would not take any transports. Bang on theme, and a couple less models to purchase and paint. However, the Bolt Action rules require tows for nearly all artillery, even light howitzers. Not unreasonable, I guess, guns are heavy and are only useful if they come with ammunition (and all the other stuff they must need). So, I ordered a Morris 15cwt 4×4 from Perry Bros. Apparently the communists had a bunch of lend lease left over from the second world war (including ex-KMT).

The kit is resin, which I don’t work with enough to really know all the tricks. Giving it a good wash seems to be the most important trick The model itself had very little flash and went together easily with a minimum of filing. The driver was british, complete with soup-bowl helmet so I did a head swap. I hid the cut with a green-stuff scarf, painted red, of course.

This is the third time I thought this army was finished. I don’t remember buying anything else recently but post being what it is at the moment, I guess we’ll find out.

See you in the trenches.

The Chinese Arrive

Beware imperial running dogs; the brave Chinese volunteers are here to help liberate the South and unify Korea. I’m pretty happy with how this Chinese Communist Volunteer force came together, so I thought I’d do a few action shots. The models are from Warlord Games, for their Korea extension to the rather fun Bolt Action game.

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Medium machine gun

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Gaz Jeep

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Flamethrower team

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Light mortar

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Bazooka team

There are three core sets in the range so far: an infantry squad, conscript squad and a HQ/support weapon box. There are a small number of additional figures available, mostly in specialist weapon roles including flamer and bazooka teams. It is a little limited if you want to field unique models for some of the specialist units like grenadiers and scouts, however there is a reasonable range of poses for all metal figures. Plenty of choice to get things going.

Next valley over are the support weapons: SU-76 and anti-tank gun. This force will likely struggle against heavy armour (bazookas in Bolt Action are a bit of a lottery) but will otherwise be competitive.

I tried a few black and white shots for a bit of fun.

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Commander keeps an eye on the advance in the valley below

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Supporting fire from the heights

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The Chinese push forward

No games yet, but I guess that gives me time to paint up the free world opposition, most likely US Army, because I have a bunch of plastics in the cupboard so I won’t have to buy any additional models. Of course, a Marine unit would be quite iconic, or a representation of the Commonwealth Brigade would both be ace modelling opportunities. So many choices.

D.

Just drive the jeep, man

In what seems a long time ago, Warlord Games had a sale where I picked some additional Bolt Action Korea miniatures to expand my Chinese force. It still hasn’t reached the table, but that is a rather dull story that we are all familiar with at the moment. I’m close to finishing the next batch of infantry (I’m up to basing), but I finished a Gaz jeep.

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Most likely it will be used as a tow for a light howitzer or anti-tank gun. I guess it could be a flamethrower or bazooka taxi, which is not historical but can be useful in game terms.
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I’m also claiming it as part of paint the crap you already own hobby challenge, because it was started before 1 April.

Now, back to the painting table.

D.

Company Assets

In the 1940s and 50s Australian army, MMG and medium mortars were typically company (sometimes battalion) assets, deployed in support as missions required. Given how lean the Communist Chinese were in everything except soldiers, I suspect these heavier support weapons were also managed by Co. HQ (or higher). I have completed an MMG and medium mortar, the last of my initial wave of Chinese Volunteers for Bolt Action Korea. I now have enough for a small game with what I hope is a balanced force.

I like medium machine guns despite being mostly ineffective in Bolt Action games. They are historic, commanding far more respect and consideration on actual battlefields.
A topic of much discussion among Bolt Action players, perhaps a topic for another post.

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Now to get a game or two in, even as I start on some reinforcements, two more squads on the paint-table.

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Turns out my local library has a good military history section, so I’m also continuing my reading. I suspect by the end of this lot I’ll have had my fill of Korean War history for the moment.,

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I’ll let you know if any are worth picking up.

D.

Nearly table ready

My Chinese for Bolt Action Korea are edging closer to being ready. Some highlights and basing to go. I have also started on some support options, an MMG and a medium mortar.

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Looking at these photos, the putties need to be a different shade to the pants,  and I need to perform some touch-ups here and there (particularly the boots). I finally had a look at what squads I can assemble. Together with the self-propelled gun, and assuming they are regular, I have around 750 points across around 13-14 order dice.

Officer+man
Commissar/Political Officer
Medic
3 or 4 squads of rifle men (2 with LMG), depending on the squad size
Grenadiers
Guerrillas
MMG
Medium Mortar
Light anti-tank gun (or maybe medium, I need to check)
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plus the free 12 man conscript squad.

A lot of bodies, I suspect I need to increase the squad sizes and add 2 or 3 more large squads to bring the points up to 1,000. Lucky they’re pretty straight forward to paint.

The grenadier squad is funky, armed only with grenades (same as pistols in game effect), they can forward deploy. Alone they will get massacred which is why I took a squad of guerrillas too, who can also forward deploy.

I think it will be hard to win with this army. It will need to be played aggressively, getting stuck in early but keeping enough punch in reserve to followup. I fear not many will get to see their loved ones again north of the Yalu river, so it’s starting to look a bit historical.

D.

SU-76 ready to roll

I decided to take a wee detour on completing my Chinese for Bolt Action Korea and (mostly) finish an SU-76. It is a resin model from Warlord.

I may do some more weathering, but but it is close enough to finished to put it on the table. The model when to together OK after a false start where I forgot to wash the resin first! There was very little clean up required, and the parts fitted with very little fiddling, although I did choose to pin the barrel.

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There appears to be some debate about just what self-propelled guns the Chinese volunteer force had, given the confusion of the time this is not surprising. The little bit of reading I’ve done mentions SU-76 in battles the British Commonwealth Brigade had with Chinese in both early (Kapyong and elsewhere) and later, at Maryang San. This is good enough for me to field one. There is an added bonus in that I had one in the cupboard waiting for a project!

There is quite a lot of material about, once you start to dig, and I’m very much enjoying learning more about this period.

Now back to the infantry.

D.

WIP. Whoop! Whoop!

I like posting finished minis, but sometimes you have to go with what you have.

War has broken out in Korea in the Bolt Action universe, and I’m signing on for a tour. I’ve picked up a few squads of Chinese and have been pushing on with what for me has been a rapid pace.

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There is a reasonable range of poses and not too much cleaning up to do, and the simplicity of the uniforms has sped things up somewhat.

I’m up to giving them a wash of Agrax Earthshade that I found in the cupboard, and then I’ll give them a final highlight, mostly to lighten the uniform again. Plus basing, of course.

Our brave *ahem* volunteers will also have some support in the form of surplus Soviet war matériel in the form of an SU-76 and some A/T. I’m choosing to ignore the Soviet uniforms. Also work in progress.

Once the medium mortar and MMG are complete, I think it will be about 650 to 700 points. Enough for a small game but clearly there are some more to be (acquired and) painted yet. Well, the South isn’t going to liberate itself.

Cheers,
Dave