We’re on a road to Erehwon

Not so long ago, a company far, far away (from me anyway), released a new game.  Warlords of Erewhon, published by Warlord Games and written by Rick Priestly, is a cracking game that extends the bolt action family of games into fantasy skirmishing.
IMG_1198In the large hadron collider that is his brain, Rick has smashed together the desire to play with some of your favourite old skool fantasy toys and some modern, clever-yet-simple game mechanics. WoE, or Erewhon to those in the know, is fun, fast and simple.

As the title suggests, these rules are not tied to a particular world. Its inspiration is pretty much any fantasy tropes you enjoy. Ninja rabbits? Sure, use the Samurai list. Amazons? Yep, got that. Mammoth riding neanderthals or berserk viking warriors? The barbarian list will cater for either, or both. The flexibility and choice of the lists means you can use any models you have. I have faced a smurf-necromancer leading the undead; and chaos dwarves (little GW dudes with big hats). Both worked, both were fun games. In addition to the 12 warband lists in the hardback book, the author has published new armies (along with revisions of the existing ones) at his blog, This Gaming Life. It is well worth keeping an eye on this site, as he has been adding material fairly steadily since launch.

Gaming buddy Brad and I have been playing a bit of WoE recently, and this time I actually remembered to take some photos! My orcs lined up against his barbarians. All the models on both sides were painted years ago and it was great to see them on the table once more.

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The big dude at the back is an old Chronopia model

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Orcs with hand weapons and shields

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Orcs with halberds

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Today’s Warlord and bodyguard; the Uruk Hai beserkers are fun figures

And Brad’s Barbarians

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Combat can be brutal, which is just the way I like it. It can also be uncertain. While your rock hard hero will probably take out that squad of archers, there are no guarantees. And in a game where if you loose half your starting units you are will pretty much loose the game as your warband breaks and runs, this means every combat can make a difference.

It also means a brave move at the right time can turn things around. I thought I had this game won, but Brad charged his remaining coherent unit deep into my battle line and killed my warlord. It left them exposed and badly mauled, but broke my army in the same turn I broke him and turned a likely loss into a narrow victory!

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The Barbarians form up their battle line

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Who let the dogs (of war) out?

For players of Bolt Action, the rules are both familiar, but distinct. Orders are re-skinned, so while the same dice are used, the orders themselves have differences. The largest change is to Ambush, which is more like “Reserve Action”, and allows a unit to react to an enemy unit nearby, interrupting their turn allowing you to counter-charge or fire a spell, or what-ever other dastardly plan you may have.

Moral works differently too. Pins are still crucial, and are accumulated through receiving wounds or coming under fire. Units might end up fleeing and being able to rally, and get back in the game, but more likely too many pins and a unit will break and be eliminated. Did I mention combat was brutal?

Heroes are tough, but don’t totally dominate. This is a game of small units more than individuals. And a fine game it is, I suggest you give it a go if you get the chance.

D.

If you go into the woods today

This last Sunday saw Operation Bear, the largest Bolt Action tournament held in Melbourne so far. Thirty players assembled at Good Games for a cracking day of gaming. The hook of the day was 1,111 points using a single reinforced platoon (and no theater selectors) extended to allow one additional 0-1 choice provided nothing was repeated. So, you couldn’t take two Panzer III, but you could, for example, take a Tiger I and a Wirblewind. A silly example, of course, because that is almost 600 points, more than half of your budget.

So, of course, that’s what I did.

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There is a theme to the list. After the fall of Monte Cassino and the breakout from ANZIO, the 508 Heavy Panzer Battalion was used in penny-packets in support of 10th Army as they retreated to new defensive positions north of Rome. My force contained Heer Grenadiers, a unit of Fallschirmjager and a Tiger I accompanied by its anti-air asset, a Wirblewind.
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This is somewhat of fudge, since while Tigers were often defended by flak units, I don’t think Wirblewinds were deployed in Italy, or even available in June/July 1944. But I’ve got the model and I had never deployed it before.

It was a fun day. There were three games, two with objectives and one for kill points.
I feel this mix is pretty much optimal for three-game tournaments and encourages a more balanced approach to list building (or at least discouraging single-trick lists).
By the luck of the draw I faced two other German Players (who I beat), and a Polish Airborne list (who carried the day). Three fun opponents, three good games, a generally good buzz and lots of beautiful armies to look at on the day. It is hard to ask for much more.

If you want to hear more about Operation Bear and things Bolt Action, I’m one of the guests on the Cast Dice Podcast discussing the day in more detail.

Maybe I’ll see you at tournament sometime.

D.