Here be Tigers

Well, just one.

I plan on attending another tournament shortly, this time Bolt Action.

Because they are the only painted WWII I own I will be taking my Germans. But, because I have a recently assembled and painted Tiger (well, almost painted: decals and weathering to go), I plan on including it in my force.

tiger

The tournament is 1,250 points, so at 395, the Tiger is a big bite out of the budget. Collective wisdom seems to be that it will be hard to make it pay. But Tiger.

The rest of the army will be squads of Heer grenadiers (four of them, I think), plus one of SMG armed Fallschirmjager. Support will include teams of snipers, MMG, mortars and I think a panzerschreck. All led by a second lieutenant.

A pretty standard German list, except for the Tiger and, probably lack of a forward observer. Perhaps more troops some, but I find plenty of units that can take and hold objectives are often very important in tournament type missions.

Plus, a Tiger.

Vroom. Vroom.

Monte Cassino 1000 points of Germans

I’m almost ready to go for the Bolt Action Melbourne August (BAMA).

As the only painted 28mm models for the second world war that I have, I will be taking my Heer.  We’re using 1,000 point lists so I will be able to include the reinforcements I posted recently of a sniper team, Arty FO and a kubelwagon.

My list has a lot of boys, which I suspect is a little under-optimised compared to some tournament players.  Rather than other toys all of my infantry squads have LMG. I know some folk think LMG are a bit of a waste. But theme. And, since we are going to use Format Season 2 rules (check them out over at boltaction.net), at 5 points per squad LMG I found I had enough change for a medic. Medics are great.

My list is themed around the determined defenders on the Gustav line, who absorbed enormous damage from the equally determined Allies pushing up the Italian peninsula but dealt a lot of damage in return.

A forward observer will represent the artillery that was such a big part of the fighting at Monte Cassio and in the hills behind Anzio. And 100 points for something that gets one shot that might come down on your own head, well that is hard to pass up.

Snipers also appear in the accounts that I have been reading and with close to one shot one kill, these guys will generally pay for themselves each game.

By early August I will have a squad of the iconic Monte Cassino defenders, the Fallschirmjager, ready to go. These boys should be able to go and do the hard jobs, supported by the grendadiers of the regular army as needed.

Anyway, here is my prettied up list: HeerBAMA15

No photos this week, because I’ve already posted the painted ones in earlier posts and the paratroopers are still just base coated. Time to head to the painting desk.

D.

Walking in Slaneesh’s Shadow

The Apostate found the Sorcerer’s commitment to a single Chaos deity somewhat distasteful, but the Word Bearer needed him. The Slaneeshi adept had promised to teach the Word Bearer some of his warp knowledge and in return the Dark Apostle has for the moment bound his war band to walk in the shadow of Slaneesh.

Arc15_01

Thank-you for the comments on my earlier post. I’ve had a look at the codex, the Arc players pack and my miniatures. A few tweaks and I think I’ll go to Arc 2015 with:

The Apostate, dark apostle with the black mace & a gift of mutation
The Cult of Pain, 14 cultists, flamer
The Cult of Light, 15 marines, icon vengeance, plasma pistol; asp champ with power sword
The Elect, 5 chosen, asp champ with lightening claws, 4 flamers, veterans of the long war; rhino with a dirge castor
Justified Vengeance Vindicator with siege shield

Nimrod the Untamed, sorcerer (level 1 psyker, discipline of slaneesh); mark of slaneesh
Cult of Noise, 9 Noise Marines, 5 sonic blasters, close combat weapons, icon of excess
Exquisite Fury, Land Raider with twin-linked lascannons

I don't need armour. I have sun-glasses

I don’t need armour. I have sun-glasses

The marines are to take or defend an objective. The cultists absorb damage while the dark apostle swings the black mace. The noise marines throw out shots with no cover saves and the sorcerer gives them buffs depending the power drawn. The land raider and vindicator deal with big or scary stuff.  The chosen will keep things simple with a 3 word slogan: “Kill, Maim, Burn!”

Arc15_03

I think this list will go OK, provided I don’t face too much air, too much armour or too many monstrous creatures. I mean, what can go wrong?  Some extra bodies in the noise marines will make them more survivable. The loss of the second cultist squad will ultimately just save kill points as the squad not with the apostle would have been rubbish anyway. The other change is the sorcerer leaving his terminator armour at home. This way I get more noise marines in the land raider and otherwise fits the rest of the theme a little better. The sorcerer is still the only model yet to be completed.

I think the paragraph of fiction frames the army nicely. A Word Bearers coven allied with some Noise Marines for nefarious deeds. Lots of cultists and not too many toys offsets the vindicator and larger squads. I’ve taken a really tough weapon in the black mace but put in the hands of a dark apostle rather than a lord. The list may be on the light side, but apart from no helldrake I think is OK (it’s 1348 points, just under the 1350 arc limit).

Arc15_04For sale: one helldrake; still in shrink-wrap.

D.

Arcanacon Ahoy!

Army lists for Arcanacon are due in a couple of weeks so it’s time to start thinking about ultra01what to take. Before Christmas I was all set to take Ultramarines. The list doesn’t need any work, I know the kit and it is a balanced combined-arms force.

So, in a near re-run of last year, I’m going to take Chaos.

I’ve drawn up a new list with three design constraints in mind. I want to:
– use an Arc bound list
– paint a minimum of models
– minimise upgrades

By using Arc bound I get an extra 10 points and I need all the help I can get.

Minimum upgrades is because I inevitably get to the end of a game and find I’ve been playing with a self-imposed handicap by ignoring up to 100 points of goodies. This is not a good look. So WYSIWYG and not too many extras to remember will help make things cruisy. This can be particularly important on day 2, especially if the weather is hot.

Draft list for The Coven Malleus

The Apostate found the Sorcerer’s commitment to a single Chaos deity somewhat distasteful, but the Word Bearer needed him for the moment. The Slaneeshi sorcerer had promised to teach the Word Bearer some of his warp knowledge and in return the Dark Apostle has for the moment bound his war band to walk the path of excess.

Sorcerer level 1 psyker with mark of Slaneesh (terminator armour)
I’ve been enjoying the psychic phase and a psyker will be a bit of fun

Dark Apostle with the black mace
basically a delivery mechanism for the black mace

Two squads of 10 cultists, each with a flamer
for objectives but mostly to soak up damage around the DA

7 Noise Marines; three sonic blasters; icon of excess
flavour, because I haven’t used them for a while

15 Chaos Space Marines; icon of vengeance; champ with power sword
these guys will be hard to get off an objective

5 Chosen; aspiring champ with lightening claws; 4 flamers; veterans of the long war;
rhino with dirge caster
this squad is very effective with its toasty goodness and a bit of choppy-chop

Landraider with twin-linked las
for the NM and Sorcerer to ride about in

Vindicator with siege shield
S10 AP2 pie plate; don’t leave home without one

The sorcerer is the only model I need to paint. This is a plus.  No daemonettes, but given the slap allies recieve in comp I’ve tried to keep the Slaneesh vibe by using the noise marines.  There are two things I don’t like about this list. I’ve made the Sorcerer the warlord so the noise marines become a troops choice; this feels cheesy. The other is no fast attack. The chosen in a rhino will fill this role but it detracts from a more balanced org structure.

havoc-6

Discuss.

Opening Skirmish – Bolt Action Foray

December 6 will see a one day Bolt Action tournament and given I’ve been painting some Germans, I’m going to give it a go. My first three games, so should be interesting.  Here is the list I’m going to take. I’ve themed it around one of the infantry divisions that fought in Italy around Monte Cassino.

94th Infantry Division: Heer Grenadier Platoon

Following its destruction in Stalingrad along with the rest of the trapped 6th Army, the 94th Infantry Division was recreated in 1943 and moved to Italy, initially in reserve.

In December 1943, the 94th was assigned to the 10th Army under Field Marshal Kesselring and fed into the line as part of the defence of Monte Cassino. The grenadiers of the 94th had a lot to live up to, fighting alongside highly trained and motivated fallschirmjager, and with a strong desire to live up to their comrades who had died in Der Kessel only twelve months prior.
heer02
The list:
Second Lieutenant with two men, all armed with submachine guns
Three Heer Grenadier Squads each with 1 NCO and 7 men, rifles; light machine gun
Heer Grenadier Squad 1 NCO and 4 men, rifles
Medium machine gun team
Medium motar team
STUG III Ausf F
All regular for a total of 750 points with 8 order dice.

I’ve submitted the list, so while suggestions are welcome, there is no going back.

D.