So Arc happened

So how much do you love gaming? I love it enough it enough to get out of bed early on the weekend to cross town to attend the biggest 40K event (in Melbourne, anyway).

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Before this weekend I have had exactly one game of 8th edition 40K. Not a great apprenticeship I know, but I figured at 12 or pages of rules, well, how hard can it be?

Pretty hard, it turns out. I took a 5th ed war band to an 8th ed gun fight. While I had six fun games, I had my arse handed to me every which way but winning. My opponents were all great. There were some very cool armies on show too. There are a fair few pictures on Instagram using #arc40K if you want to check some out.

Here is day one. Imagine ugly detail of poor chaos deployment, ineffective shooting, failing to reach close combat and forgetting to use special rules and upgrades, and you get the general idea.

Day two – rinse and repeat:

I did have fun, but one thing really bugged me about the current rules. Basic tactics just don’t seem to matter. Flanking is pointless, terrain doesn’t matter. And the command bubble type powers seemed to combine with big units to see every game end up as two, then one, big blob. Even so (and even while getting thrashed), I still laughed and shouted along with the rest of the participants. It was 40K after all, and it is nothing if not boisterous.

I’ve had my fill of the grim-dark for now.  I’m content to leave those that enjoy 40K to roll their buckets of dice. There is a game for everyone out there. Maybe we’ll play one together sometime soon.

cheers.
D.

The Eidolon Rides To War

Can you hear the susurrous of brushes and crazed muttering of gamers as they prepare for a convention?

Arc40K, Melbourne’s longest running 40K tournament is this weekend, so I’m sure lots of folk are madly putting the finishing touches on their armies. Well, I’m ready, but given I only had part of one model to paint, this isn’t so surprising. It was, however, a model that has languished for years unfinished. Fear my Helldrake, it is finally ready to fly over the the grimdark battlefields of the far future!

A bit of mobility and firepower for my Wordbearer coven, most of which I think may have already appeared on this blog over the years. They’re getting on a bit, but I’m reasonably happy with them and it will be fun to have on the table again.

Plus the daemonettes I shared last-time. Lot’s of them.

Maybe I’ll see you across a table.

Happy gaming.

It’s blogging but not as we know it

As I suspected, work and family really got in the way of my hobby mojo this winter. I have been blogging, just not here. During the footy season, and my wife and I have been recording the ups and downs of the Fitzroy Youth Girls. Great fun, but not relevant to gaming.

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I have been getting some gaming and painting done, but I’ve been posting to instagram (using the handle @dave2718). I like instagram, the ease of posting straight from your phone is a very attractive. As a mainly a visual platform I find instagram crosses borders and language more than other social media, so I find myself in a wider and more diverse circle than on other platforms. However, just using the phone often means the photos are a bit dodgy. The phone camera is OK, but shots taken without due care for lighting or a bit of hand-held shake are just not as good in general.

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The many groups on FaceBook can also be engaging but can feel a bit too transient.
Most blog posts are a bit more thought out compared to FB, and I like that.

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With Bolt Action version 2 on the way and Konflikt ’47 just released and Arcanacon not that far away (by my slow painting pace), there is plenty of hobby in the pipeline.

So, here’s hoping to a bit more blogging, painting and playing in the near future.

 

Arc40K report: part two

Onto day two of Arc40K 2016. Some thoughts on day one can be found here.

The Players Awaken Crusade with Dawn of War deployment. The mission special rule was Traitor: each side nominates in secret one enemy unit as a traitor. The traitor is not revealed until after the game ends and is otherwise unaffected during play. At the end of this game the traitor is revealed and counts as an objective secured unit for your side.

This was a neat idea that meant that wins might turn into a draw, or worse, and added a nice layer to the game.

I played Sean with a rock hard Nurgle Daemon list and copped a 20-5 loss. They don’t come bigger than that. I just couldn’t deal enough damage into regenerating, toughness 6 (and more) beasts to make any headway.

Strike for the Heart. The only mission not from the book, but they kept it pretty simple. Dawn of War deployment and you chose one of two objectives, which was kept secret until the end of the game: kill points or more scoring units within 6″ of centre of table.

With all my units scoring and facing a Deathwing army, I selected to dominate the table centre. Not surprisingly, my opponent Shaun went for kill points.

Despite a cheeky last stand by Brother Captain Varus and his rhino, I lost 20-5. Did I mention that the Deathwing also bought an Imperial Knight. It stomped. A lot.

The final mission was kill points with a hammer and anvil set-up. Modest twist was that the kill points escalated so units destroyed later in the game were worth more than those early.

I faced off against Jessie with a bunch of space wolf terminators in landraiders.

Initially I found it hard to crack open his landraiders, and a poor initial set-up left me finding it hard to concentrate fire. The Librarius Conclave were still telling each other stories about killing Tyranids to do anything useful, but a veteran sergeant did deliver a power fist to Jessie’s captain, so the game wasn’t a complete right-off.

Jessie got his first win for the tournament and I got tabled in a 20-6 loss, for a final tally of 5 losses and a draw to finish 115th!

So back to the Arc drawing board. I have 12 months to sort out an actual game plan.

Photos are starting to surface, check out Arc40K on FaceBook and also this flikr account by dirkpawlik.

Despite the sorry tale on the tabletop, Arcanacon rocked. Congratulations to the winners and thank-you to my opponents – good winners, all of you – and see you next year.

A fez of the heart! An Arc40K report

I enjoy Arc40K. The granddaddy of Melbourne tournaments ran for the 19th time over the weekend with two firsts: the first time in February, and at a new venue The House of War in Ringwood.  Dan and team do a great job running this tournament. They run about dealing with broken software, overheated venue, and round draws, so players can have six fabulous games. A big thumbs up for all your work. (I helped run Arc for a while; it is no easy thing and takes way more than just the weekend itself.)

There are a lot of things I like about tournaments: guaranteed games, painted and often inspirational armies, catching up with friends and meeting new ones. Tournaments can also be hard work. Multiple games over the week-end, negotiating different rule interpretation during the competition. Arcanacon brings all this, plus more, including that special fug that only 120+ sweaty gamers bring on a sunny summer day.

In some ways this was perhaps my worst Arc ever. Having got my army together, managing some last minute (for me) painting, and wrestled with the Community Comp system, I got to the table and discovered that I’m out of step with the current approach to 40K here in Melbourne. Too much beer and forging the narrative on my gaming days have left me exposed like a n00b at the table. I had a couple of close losses and draw on the first day, and on Sunday three comprehensive losses. At least packing up didn’t take long.

Don’t get me wrong. The failure was mine and congratulations to my opponents who stuck to their plans, knew what their army could do and generally out generaled me.
I’m living the 5th edition dream in a 7th edition world.

I took Strike Force Varus. Perhaps there was some karmic backwash from naming my Captain after one of the biggest disasters in Roman military history (and there are some doozies to choose from).

There were lot of nice armies on show. Almost everyone had something of interest: nice highlights, a unique conversion or unusual list combination.

Check out Arc40K on FaceBook for photos from other gamers. I always seem to promptly forget my resolution to take more photos at these events.

The missions were good. Each one was basically straight from the book with one special rule added. Not much to remember, which is a plus, but often enough to deliver a twist.

Get Your Fix was Big Guns Never Tire, using Hammer and Anvil deployment. The special rule replaced mysterious objectives with new table and a twist where the function might move from turn to turn.

I was competitive until turn 3, but just couldn’t hang on and my hopes of draw faded as a daemon prince gorged on my command unit leaving the centre of the table to the enemy. Jeremy got a 5-19 win to start the tournament with his nice looking Khorne Daemonkin.

Lessons for me: read the special abilities for your formations more than 5 minutes before the game starts and read the mission sheet!

We could be heroes was a Crusade with Vanguard Strike. Mission special rules was some random rules added to our generals. Neither of us rolled rules that were relevant to our list and did not affect the game.

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I faced a drop pod heavy Salamander list run by Lachlan. With just three objectives the game became crowded very quickly.  I got to the objectives in numbers but twin-linked flamers and a grav heavy vet squad took their toll on my army. The game ended with two objectives held by the Salamanders, and just one from me. A 6-16 loss, but I did get the satisfaction of seeing Vulcan go down under a hail of bolter shells.

The Touch Emperor’s Will with Vanguard Strike. The special rule was that we had to nominate just three units to be objective secured. So much for the formation bonus for my army 😦

Pav fielded Tyranids and we duked it out to a 12-11 draw. This was my best result for the tournament, and the difference was totally down to my Librarius Conclave. This was their moment: taking out the hive tyrant and a hive crone, both in the psychic phase.

So ended day one. I’ll save day two for another post, if anyone can be bothered to continue with this tale of woe.

 

Strike Force Varus

The Teutoburg System sits just beyond the Ultramare region ruled by the Ultramarines. While not governed by them it is considered part of its sphere of influence, so when tax receipts ceased agents were sent to discover the source of the problem. When the agents also failed to return, Strike Force Varus was despatched to investigate, with orders to crush any heresy, mutant or xenos they find and restore order to the system.

Strike Force Varus is 1,350 points of Ultramarines (almost) ready for Arc40K 2016.

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Brother Captain Varus

It consists of a battle demi-company, led by Brother Captain Varus and is accompanied by the Teller-Penn Anomaly, a Librarius Conclave. Varus and part of this team went to the Norris 1,000 and I was pleased with how they worked on the table. I only won one game, but this was really a function of my generalship, I think, not the army. By replacing the scouts with tactical squads I will get to field a demi-company. Along with the Ultramarine chapter tactics this means most squads will be re-rolling at least ones in four of the game turns (in either shooting, assault or both). I think this will provide the edge to the army. It will need it as there are few other toys.

The Librarius Conclave looks fun and I haven’t seen one on the table before.
We shall see how it goes.

Onward, to the Teutoburg System.

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See you on the battlefields.