I enjoy Arc40K. The granddaddy of Melbourne tournaments ran for the 19th time over the weekend with two firsts: the first time in February, and at a new venue The House of War in Ringwood. Dan and team do a great job running this tournament. They run about dealing with broken software, overheated venue, and round draws, so players can have six fabulous games. A big thumbs up for all your work. (I helped run Arc for a while; it is no easy thing and takes way more than just the weekend itself.)
There are a lot of things I like about tournaments: guaranteed games, painted and often inspirational armies, catching up with friends and meeting new ones. Tournaments can also be hard work. Multiple games over the week-end, negotiating different rule interpretation during the competition. Arcanacon brings all this, plus more, including that special fug that only 120+ sweaty gamers bring on a sunny summer day.
In some ways this was perhaps my worst Arc ever. Having got my army together, managing some last minute (for me) painting, and wrestled with the Community Comp system, I got to the table and discovered that I’m out of step with the current approach to 40K here in Melbourne. Too much beer and forging the narrative on my gaming days have left me exposed like a n00b at the table. I had a couple of close losses and draw on the first day, and on Sunday three comprehensive losses. At least packing up didn’t take long.
Don’t get me wrong. The failure was mine and congratulations to my opponents who stuck to their plans, knew what their army could do and generally out generaled me.
I’m living the 5th edition dream in a 7th edition world.
I took Strike Force Varus. Perhaps there was some karmic backwash from naming my Captain after one of the biggest disasters in Roman military history (and there are some doozies to choose from).
There were lot of nice armies on show. Almost everyone had something of interest: nice highlights, a unique conversion or unusual list combination.
Check out Arc40K on FaceBook for photos from other gamers. I always seem to promptly forget my resolution to take more photos at these events.
The missions were good. Each one was basically straight from the book with one special rule added. Not much to remember, which is a plus, but often enough to deliver a twist.
Get Your Fix was Big Guns Never Tire, using Hammer and Anvil deployment. The special rule replaced mysterious objectives with new table and a twist where the function might move from turn to turn.
I was competitive until turn 3, but just couldn’t hang on and my hopes of draw faded as a daemon prince gorged on my command unit leaving the centre of the table to the enemy. Jeremy got a 5-19 win to start the tournament with his nice looking Khorne Daemonkin.
Lessons for me: read the special abilities for your formations more than 5 minutes before the game starts and read the mission sheet!
We could be heroes was a Crusade with Vanguard Strike. Mission special rules was some random rules added to our generals. Neither of us rolled rules that were relevant to our list and did not affect the game.
I faced a drop pod heavy Salamander list run by Lachlan. With just three objectives the game became crowded very quickly. I got to the objectives in numbers but twin-linked flamers and a grav heavy vet squad took their toll on my army. The game ended with two objectives held by the Salamanders, and just one from me. A 6-16 loss, but I did get the satisfaction of seeing Vulcan go down under a hail of bolter shells.
The Touch Emperor’s Will with Vanguard Strike. The special rule was that we had to nominate just three units to be objective secured. So much for the formation bonus for my army 😦
Pav fielded Tyranids and we duked it out to a 12-11 draw. This was my best result for the tournament, and the difference was totally down to my Librarius Conclave. This was their moment: taking out the hive tyrant and a hive crone, both in the psychic phase.
So ended day one. I’ll save day two for another post, if anyone can be bothered to continue with this tale of woe.