movement reported

OSS Report 1947-9996C/4 to Allied Joint Command Mediterranean. Classified assets on the ground in Eastern Anatolia have captured images of what appear to be German rift-tech enabled units. This is a concerning development since it is understood that the German expeditionary force is operating further North, much nearer the Black Sea coastal plain. This leads our analysts to conclude that Germany has made rift technology available to the Turkish Republic.

This appears to be a Spinne Light Panzermech, light walker. Relatively fast and with moderate to long operating range it is often used in a reconnaissance role. It is usually armed with a turret-mounted light anti-tank gun and co-axial light autocannon.

Also seen was a Schwerefeld Projektor mounted on a Panzer IV chassis, designated as a Panzer IV-X by German forces, they are a potent rift-tech weapon designed especially to counter heavy armour.

A wee WIP update, with the there-is-a-lot-left-to-do models disguised with a black and white filter. In addition to painting, I have finally got around to reviewing the crazy mix of armour that Turkey had in 1945 and thinking about how to bring it into K-47. This mostly consists of finding the right entries in the Bolt Action armies of books.

D.

more assembly

The first of the vehicles for my Turkish K-47 army, a Panzer IV-X. Another WIP update. I am enjoying this project having picked it up again after a couple of years pause. I find posts like this help me to keep the momentum going.

The rift-tech versions of the Bolt Action kits are fun, as most of them have metal and/or resin parts as additions to the base Warlord models. It is like a two for one offer, especially for the Panzer IV where I can just swap the turret. In keeping with the late war theme I have chosen the Ausf. H with the long barrel and schürzen.

I removed one of the panels to represent some battle damage and used a Soviet crew member as the commander. This will help give my Turkish panzer a different feel. I almost like the Ausf. H version more than the rift-tech gun. Either will work in K-47.

Now back to painting.

first two squads

The photos are terrible but I’m feeling pleased to have completed the first two squads of my Turkish Army for Konflikt 47.

Squad the first, a regular squad armed with assault rifles, ready to defend their home land. These are Warlord Games German grenadiers with fezzes from the SS set with the eagles cut off. I resisted the urge to paint the hats red. The army, where they wore them at all, wore misshapen khaki ones, so that is what I went with. This might be an alternative diesel-punk future but verisimilitude still matters.

Squad the second are Gebirgsjäger, who will give some veteran grunt and provide access to rift-tech for the force. These are metal, and I’m pretty sure they are some of the fun and characterful models from Black Tree Design.

Back to the paint desk. Those Soviets won’t stop themselves and I need to be ready.

troops update

I am still working on my Turkish army for Konflikt 47. Slowly, but paint is being applied.

These are WIP. Next up will be some highlights and pick out some detail. On the right is a basic infantryman armed with an assault rifle. He is wearing a fez, but khaki because he is on a battlefield, not on a parade ground. It is silly enough not wearing a helmet, let alone making an unnecessary target of yourself. On the left is a Gebirgsjäger who will be part of a Überwachung (Observer) squad.

Überwachung are Germans deployed to advise the Turkish troops on rift-tactics and keep an eye on the political reliability of their new allies. When upgraded to veteran status these squads gets the Rift Tech is Expensive rule, which allows a Turkish force to include units with rift technology.

Another Gebirgsjäger, this one with a bit of detail added.

As I said, some progress but a way to go.

Getting a little weird

I have continued to work on my Turkish army for Konflikt 47, kit-bashing and assembling the core infantry choices. In addition to adding some undercoat I also started the first of the rift tech units, some heavy infantry.

The models are the Italian Bersaglieri bought on sale at a FLGS without understanding they are quite different to their German counterparts. No worries, Avanti! as the Italians might say. A couple of odd looking headswaps later and I will run them with the German stats. Or, given it is a homebrew list, run them with the Italian stats. I will ponder that.

I have been thinking about how to include rift technology into the Turkish list. There are a couple of templates provided in the rule books. The Finish gain access to some of the horror causing units, e.g. Shrekwulfen, as well as rift tech vehicles and weapons. Finland is a motivated partner in the war against the Soviet Union, with a successful track record when given the right tools and material. Granting access to the new technology makes sense to me.

The Italians need supervision, and have access to fewer choices. I think this matches the Turkish situation better. My current thinking is to dial this up and allow rift tech in one of two ways. A Turkish force can include Axis Support, similar to Hungary and some of the other nations in Bolt Action. This can be any German unit, including horror units like Totenkorps.

Otherwise, a Turkish force can select a unit with rift tech provided the force includes a suitable German liaison unit that has the Rift Tech is Expensive special rule. This is a kind of tax on the Turks but as background means they have observers who can keep on eye on the political soundness and advise on the best use of the new weapons.

There are two German units in the Turkish list that have Rift Tech is Expensive rule, a liaison officer or an Überwachung Squad (observer squad).

Both units come with a little tweak. A liaison officer can come with translator, who then allows the German officer to use their snap to rule, increasing their effectiveness.

If the observer squad is selected as veterans they gain the Rift Tech is Expensive rule, and also provide access to vets in what is otherwise limited in vet choices for the Turks.

Available rift tech is a selection of vehicles including the Panzer X, Spinne Light and Thor Panzermechs, or armoured infantry.

A wordy post today, but I’m not far from painting so I hope to have something to show in the not too distant future.

A project revived

Far too long ago I had an idea to create a Turkish themed list for Warlord Games’ fun weird war member of the Bolt Action family, Konflikt 47. The models have been purchased and languishing in the backlog ever since. Well, I uncovered them the other day and thought I either needed to get started or move them on. Only WIP today, a public statement of intent to get some painting done! It wasn’t overly successful last time, but at least assembly has begun.

If you want painted minis I suggest having a look at the rather fun round-up of the Neglected But Not Forgotten challenge over at Anne’s Immaterium. Well worth a look for all the ace talent on show.

No weird stuff yet. I have concentrated on the Turkish army units and their supporting German troops.

WWI Ottoman Turks with a few tweaks like panzerfausts; these will be inexperienced/second line troops
Gebirgsjäger, who will take the role of Axis troops embedded with the Turkish force
One of the Turkish squads, basically grenadiers with fezzes. I have shaved off the tassel and eagle to match the military dress from the 1920s Turkish Army
Squad number two, with an LMG
Sniper team (the turban is not right, being Sikh, I’m sure he has a story tell)
An anti-tank rifle, which in K-47 can be used in the sniper role to hunt light armour and walkers
Kit-based irregular cavalry.

I have also created a draft home brew list for Turkey. It is based on the German list, but with additions motivated by the lists for Hungary and Bulgaria. More on that later. It isn’t quite ready to be released into the wild yet.

The officers including a German liaison officer

A start. More assembly yet, as I need to put together a couple of vehicles. And then the paint, of course.

wash your hands

In these dark days it is not totally surprising to find some plaguebearers in box. Before the current plastic ones, which are great, Games Workshop produced a few generations of metal plaguebearers.

Probably my favourite is this little guy, trying to hold his guts in with one hand while wielding a sword with the other. Such dedication.

The old and new mix well.

Quick and easy to paint, I’m pretty happy with how these turned out. And you can always use a few more daemons.

delayed action

Are you sitting down folks? Actual gaming happened! As part of the Conquest gaming convention over Easter in Melbourne there was a Bolt Action Tank Wars event. Ten players participated, so it was only a modest gathering but it was so nice to see some friends again irl and roll dice together.

Tanks Wars is not a form of Bolt Action I have much experience with. I played a few games when it first game out, but it was long enough ago I didn’t remember any of the lessons I may have learnt. It was however an ace opportunity to get my Hetzer assault guns all on the table at the same time.

Led by a Stuart light tank, Chris’ US force heads straight down the middle 50cals blazing. Just the way it should be.
A Hetzer holds the cross road: hull down it stalls an enemy probe on the right flank
Chris’ Marines push forward. Vets or not they couldn’t take the objective in the face machine gun fire from the Hetzers
Last game of the day, and Django’s Soviets withstood my initial shooting to surge forward and sweep me for the table.
This IS2 didn’t do a lot of damage, but I couldn’t stop it either. In the end my guns couldn’t position themselves to pierce its thick frontal armour

I don’t think I managed my assets very well on the day. Aggressive early, I didn’t leave enough in reserve to hold on in the final turns and drew or lost every game.

Thanks to my opponents: Pedro (Soviets), Chris (US Marines), and Django (Soviets), for three fun games.