The photos are terrible but I’m feeling pleased to have completed the first two squads of my Turkish Army for Konflikt 47.
Squad the first, a regular squad armed with assault rifles, ready to defend their home land. These are Warlord Games German grenadiers with fezzes from the SS set with the eagles cut off. I resisted the urge to paint the hats red. The army, where they wore them at all, wore misshapen khaki ones, so that is what I went with. This might be an alternative diesel-punk future but verisimilitude still matters.
Squad the second are Gebirgsjäger, who will give some veteran grunt and provide access to rift-tech for the force. These are metal, and I’m pretty sure they are some of the fun and characterful models from Black Tree Design.
Back to the paint desk. Those Soviets won’t stop themselves and I need to be ready.
I am still working on my Turkish army for Konflikt 47. Slowly, but paint is being applied.
These are WIP. Next up will be some highlights and pick out some detail. On the right is a basic infantryman armed with an assault rifle. He is wearing a fez, but khaki because he is on a battlefield, not on a parade ground. It is silly enough not wearing a helmet, let alone making an unnecessary target of yourself. On the left is a Gebirgsjäger who will be part of a Überwachung (Observer) squad.
Überwachung are Germans deployed to advise the Turkish troops on rift-tactics and keep an eye on the political reliability of their new allies. When upgraded to veteran status these squads gets the Rift Tech is Expensive rule, which allows a Turkish force to include units with rift technology.
Another Gebirgsjäger, this one with a bit of detail added.
I have continued to work on my Turkish army for Konflikt 47, kit-bashing and assembling the core infantry choices. In addition to adding some undercoat I also started the first of the rift tech units, some heavy infantry.
The models are the Italian Bersaglieri bought on sale at a FLGS without understanding they are quite different to their German counterparts. No worries, Avanti! as the Italians might say. A couple of odd looking headswaps later and I will run them with the German stats. Or, given it is a homebrew list, run them with the Italian stats. I will ponder that.
I have been thinking about how to include rift technology into the Turkish list. There are a couple of templates provided in the rule books. The Finish gain access to some of the horror causing units, e.g. Shrekwulfen, as well as rift tech vehicles and weapons. Finland is a motivated partner in the war against the Soviet Union, with a successful track record when given the right tools and material. Granting access to the new technology makes sense to me.
The Italians need supervision, and have access to fewer choices. I think this matches the Turkish situation better. My current thinking is to dial this up and allow rift tech in one of two ways. A Turkish force can include Axis Support, similar to Hungary and some of the other nations in Bolt Action. This can be any German unit, including horror units like Totenkorps.
Otherwise, a Turkish force can select a unit with rift tech provided the force includes a suitable German liaison unit that has the Rift Tech is Expensive special rule. This is a kind of tax on the Turks but as background means they have observers who can keep on eye on the political soundness and advise on the best use of the new weapons.
There are two German units in the Turkish list that have Rift Tech is Expensive rule, a liaison officer or an Überwachung Squad (observer squad).
Both units come with a little tweak. A liaison officer can come with translator, who then allows the German officer to use their snap to rule, increasing their effectiveness.
If the observer squad is selected as veterans they gain the Rift Tech is Expensive rule, and also provide access to vets in what is otherwise limited in vet choices for the Turks.
Available rift tech is a selection of vehicles including the Panzer X, Spinne Light and Thor Panzermechs, or armoured infantry.
A wordy post today, but I’m not far from painting so I hope to have something to show in the not too distant future.
Far too long ago I had an idea to create a Turkish themed list for Warlord Games’ fun weird war member of the Bolt Action family, Konflikt 47. The models have been purchased and languishing in the backlog ever since. Well, I uncovered them the other day and thought I either needed to get started or move them on. Only WIP today, a public statement of intent to get some painting done! It wasn’t overly successful last time, but at least assembly has begun.
If you want painted minis I suggest having a look at the rather fun round-up of the Neglected But Not Forgotten challenge over at Anne’s Immaterium. Well worth a look for all the ace talent on show.
No weird stuff yet. I have concentrated on the Turkish army units and their supporting German troops.
I have also created a draft home brew list for Turkey. It is based on the German list, but with additions motivated by the lists for Hungary and Bulgaria. More on that later. It isn’t quite ready to be released into the wild yet.
A start. More assembly yet, as I need to put together a couple of vehicles. And then the paint, of course.
Cleaning out the shed and I found some random bits from a long gone kitchen appliance and old garden fittings. Some hot glue and cheap paint later, I have some mad doctor machines for pulp games like 7tv or Konflikt ’47.
Beyond reading your lovely blogs, I have managed a little hobby recently.
I’ve made a little progress on some world war two vehicles – not enough to bother with photos just yet. But I have finished a walker for my US Konflikt ’47, a Coyote light walker.
I haven’t looked at the unit profile yet, I picked it up because I liked the look of the model. This is typical of how I design a force: pick the models I like; pick a model because it matches a theme; receive a model randomly as a prize or gift; and in last place is choosing something for its profile.
Everyone I know seems to have a box of zombies at the back of their cupboard. Often there is no memory of how they even got there. This seems appropriate for zombies. These ones lurked unloved and unpainted for far too long, but have now crawled out of their toxic barrels, ready to shamble into whatever undead filled horror is required. (Most likely as totencorps for K-47.)
I had a play with a newish Citadel paint, Hexwraith Flame. Put it on a light base with a pale grey highlight and it can really glow. It behaves a bit like an ink, so my experiment of using red ink on the same models wasn’t entirely successful, loosing the bright finish. The end result is OK, but didn’t need expensive green paint to achieve. I’m looking at this as a bonus. The models are painted and I’ve learnt a bit about a new paint line from GW.
The models are Eureka Miniatures, and are their usual excellent standard with lots of different poses, which is a real plus for metal figures. From the same manufacturer are these toxic-waste zombies, emerging from mysterious barrels of goo. Good fun.
Paint All The Minis is the brain child of Dan Adams, who each week has a chat with someone about gaming. This episode Dan and I speak about K-47, but with more than 100 shows recorded, if that’s not your thing there is sure to be one that is.
What other gaming related post casts are people listening to?
I’ve been adding to my 28mm US, getting some additional vehicles done because nothing says US Army more than lots of materiel. I think I’ll add some more weathering, but they are coming along OK. They even had a spin around the table and I’m pretty happy with how they performed. On a side note, inexperienced Shermans are actually just a little bit rubbish. Although, leaving the top hatch open and using the pintle-mount was fun; throwing out 15 MMG shots, even at -1 to hit for being inexperienced, was a rare treat.