zombies

Everyone I know seems to have a box of zombies at the back of their cupboard. Often there is no memory of how they even got there. This seems appropriate for zombies. These ones lurked unloved and unpainted for far too long, but have now crawled out of their toxic barrels, ready to shamble into whatever undead filled horror is required. (Most likely as totencorps for K-47.)

I had a play with a newish Citadel paint, Hexwraith Flame. Put it on a light base with a pale grey highlight and it can really glow. It behaves a bit like an ink, so my experiment of using red ink on the same models wasn’t entirely successful, loosing the bright finish. The end result is OK, but didn’t need expensive green paint to achieve. I’m looking at this as a bonus. The models are painted and I’ve learnt a bit about a new paint line from GW.

The models are Eureka Miniatures, and are their usual excellent standard with lots of different poses, which is a real plus for metal figures. From the same manufacturer are these toxic-waste zombies, emerging from mysterious barrels of goo. Good fun.

See you in the wastelandsIMG_0257

 

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I’ve been hiding in my bunker

Been spending a lot of time in my bunker, so I thought it was time to get some paint on it.

It’s a Warlord Games bunker, for 28mm. It was nice to pick up a brush again, even if it was the largest one I own.

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I hold out some hope to get it on the table soon.

D.

US Motor Pool

I’ve been adding to my 28mm US, getting some additional vehicles done because nothing says US Army more than lots of materiel. I think I’ll add some more weathering, but they are coming along OK. They even had a spin around the table and I’m pretty happy with how they performed. On a side note, inexperienced Shermans are actually just a little bit rubbish. Although, leaving the top hatch open and using the pintle-mount was fun; throwing out 15 MMG shots, even at -1 to hit for being inexperienced, was a rare treat.

See you on the battlefield.
D.

Berlin Express

I’m near completion on a half-track for my US, because you can’t expect the poor bloody infantry to walk all the way to Berlin. The near term goal is to have a 1200 point list ready for a Bolt Action tournament in August, and this is a useful step towards that. Ultimately, this will be part of Konflikt 47 list that includes a jump-walker and jump-troops.

 

The model is a plastic half track from Warlord Games. I think it has turned out OK. I have gone for a little less weathering and aimed to reflect a dusty summer over more muddy months.

This baby can count as my entry to Azazel‘s Jewel in July blog challenge.

See you on the battlefield.

D.

 

Little Mehmet

Mehmetçik- Little Mehmet was an affectionate nickname Turkish people used to refer to their soldiers during the first world war. Analogous to Digger for the Australian or New Zealand soldiers at the time. When the Soviet forces massed on the Georgian border in 1947 (at least, according to Clockwork Goblin in the world of Konflikt 47), Turkish citizens once again looked to Mehmetçik to defend their homeland.

Konflikt 47 and its close cousin Bolt Action is at heart a game of infantry combat. So representing Turkish soldiers will be key to making my home brew K-47 Turkish force a success.

My view is that elite units will have been trained and armed by German liaison units. Modelling wise, using Germans as the base will be the easiest way to reflect this, which is lucky because I have a K-47 starter box in the cupboard, so I think it is time to bust it out.

37500263_2114720725442388_4834906562701033472_nAn obvious thing to do would be to add fezzes. While this might be fun, I also think it could be quite anachronistic as fezzes became to be seen as a symbol of the Ottoman empire and in 1925 were even banned! However, the ban was for the iconic red hat, which the military never really wore. Fezzes were worn, but they tended to be khaki or black. They also came in a startling array of shapes, although this might be because of the ad hoc nature of the Republican army in the early 1920s.

Anyway, all of this gives me a lot of room for artistic license for my fictional  Turkish army, which is good because I friend gave me bag full of Handschar heads (from the Warlord SS plastic set) that I will be able to use. I think officers and maybe NCO can have the more formal fezzes.

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I also have some metal world war one Turks about somewhere. I think these older uniforms will be able to be put to use as second line, garrison troops.

Turkey was involved in the lend lease program. I see no reason in K-47 to overlook this, as both sides courted Turkey,. No British or US tanks were purchased under the scheme (there will be more on Turkish armour in a future post), but they did receive among other items British style helmets. A mix of tommy-dishes might be another way to distinguish the regular and in-experienced troops.

My last thought is that cavalry should be included somehow, and I reckon this box of Perry American civil war cavalry might be just the thing (along with some Warlord second world war bits yet to be determined).

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So, just a lot of ideas today. But I wanted to share some of my thinking.

D.

The cruel weird war in Anatolia

While I have been working on a small US force for Konflikt 47 (and Bolt Action), I have simultaneously thinking about how to represent Turkey within the game. In the 1947 history created by Clockwork Goblin, Turkey joins the Axis powers and is subsequently invaded by the Soviet Union. German troops are deployed to eastern Turkey, but there is not much information about this front and nothing has been published on how to field a Turkish force.

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Here is the beginning of my home-brew list:

Turkey was not a willing entrant into the Second World War. When the threat from the Soviet Union and parsimony of the western Allies finally pushed the government of Inonu into declaring for the Axis, the Turkish military was far from prepared.

While the cadre of the army was built around a professional officer class, including some with experience from the first world war and war of liberation, much of their equipment was hopelessly out of date and inadequate. Training was also often outdated, a situation that is being rectified by the presence of German observers and training units. Consequently, the quality of Turkish forces varies widely, from unmotivated garrison troops to elite Republican Guard battalions.

Germany is only selectively willing to provide rift technology to their new ally. However, the threat posed by the Soviet Union from Georgia has seen Germany send an expeditionary force, Operation Red Hat (Unternehmen roter Hut), into eastern Anatolia to bolster the Turkish land forces. This force is currently small and so far, has been used as a mobile reserve, leaving Turkish units to defend the front line.

There are several useful pieces to build a plausible Turkish Army. The Bulgarian and Romanian army lists in Armies of Italy and Axis have lists are a good inspiration, with local troops and older hardware supplemented by German weapons and vehicles. Both nations also have cavalry. All of this feels like a Turkish army would be similar.

From the Konflikt 47 supplements, Resurgence and the new Defiance, there are Finland, and two Italian lists. More inspiration. Each shows different ways to create interesting armies from belligerent nations without direct access to rift-tech.

I have also done a little reading about the Turkish military, particularly the post-Ottoman Turkish army after the first world war. There is not much about in English, so it didn’t take very long. The achievements of the new Turkish Republic in 1919-1922 are impressive. This conflict is of particular interest as it took place in Turkey (similar to the Konflikt 47 invasion story), and covers the period of the demise of the Ottoman empire and the beginnings of the modern Turkish Republic.

There is a lot to come on Turkey in K47: list creation, list building, and perhaps the most fun of all, modelling. I figure my blog is a good as place as any to record some this.

I’d better get to work.

 

Konflikt 47 Resurgence

No posts for a while, largely because there has been very little hobby to write about. But over these last couple of weeks I have managed to get my gaming-pony saddled up once again.

Even though I haven’t got my hands on the new Konflikt 47 book Resurgence yet, I have managed to play a couple of games using the new rules with my more organised friend Brad.

First up we played a game using our existing lists to give some of the rule changes a spin.

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Despite their complete lack of suitable weapons, their complete lack of moral checks meant the totencorp gave this grizzly a huge shock, and a couple of pins before being squashed

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SS Shocktroopers in a truck, with their close fire support

The verdict is a big rift-tech powered thumbs up.

I’m not going to go into the changes here, because Brad and I went into it in a lot of detail on his new post cast Cast Dice:


For our second game we tried out the new Japanese list. Because I only have Germans painted, Brad supplied both armies. I played the British (Sikhs with a Grizzly walker), and Brad his great coated Japanese.

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Grizzly hiding in forest

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Japanese abandon their truck

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Sikh defend a remote farm

Brad won on both occasions, but they were close run things. We’ll be back for more.

All the photos are by Brad. The beautiful Sikh and Japanese armies are also his.

See you on the battlefields

D.

Eureka Rocketeers

I always enjoy visiting Eureka Miniatures, there is always something new to have a look at, often just before it appears on the web. Nic has a lovely way of getting you to walk away with more than you meant to when you walked in.  The team create some lovely, quirky and characterful miniatures. A nice example is the Pulpitations range by the crazy talent of Kosta Heristandis. I picked up a unit of the Rocketeers back in August last year:

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Some of the rocketeers prior to clean-up; there isn’t a lot to do, some minimal flash and mould lines

Other projects were in the queue, so they joined the rest of my US army in the cupboard:

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Eventually these guys will get to invade Italy

So, with a vague idea that I won’t buy anything new until I paint the stuff I have – hah, like we all know how well that works! – I did make a start on the Rocketeers:

In part I used it as an opportunity to test some green colours for the US. (Or is that green color, when you do the USA?)  I bought a selection of women with caps and helmets. All of the figures come with either.

They are nearly done, the bases mostly, but I think the US need to come forward in the queue so I can have an excuse to get these girls on the table. K-47 has jump troops, so I think they will work nicely to add a touch of weird science to what I intend to be mostly a Bolt Action force:

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Just noticed googles and some other bits and pieces still to do. So, nearly there, but not quite

Catch you around the battle fields of 1947 one day.

D.

Daughters of the revolution

Scott bought over his growing Soviet force for Konflikt 47, the joint Warlord Games-Clockwork Goblin game of weird world war. The rules are similar but distinct from Bolt Action and bring new challenges to the table along with the opportunity to field some of your more esoteric units. The fictional diesel-punk background gives motivation for the weird-science that changes the course of the war and extends the fighting into 1947.

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Armoured SS-Shocktroopers take cover in a barn as their truck brews up

What lifts K-47 above a mere campaign book for BA, with a bit of fiction and a collection of special rules that add walking-armour, flying-troops and horror-elements, is that the core mechanics also change. The main shift is adding more complexity to the assault phase, which gives room for specialist close-combat troops to participate on equal footing in the game. Close combat is still lethal, as is shooting at a distance, but the changes mean that both types of units can compete without the game being unbalanced.  The added complexity works in this milieu because of the expanded range of abilities – it allows werewolves to exist on a battlefield full of machine-guns; handled well either can win.

Players of Gates of Antares will recognise the ability to react to enemy orders. This also brings new dimensions to game and is a welcome tweak, keeping both players engaged at the table in ways the IGYG rarely can. Reactions can be great, but while they can save a unit it still surrenders the initiative somewhat to your opponent. It is not always clear what is the best decision, which is what makes it a fun addition. I think the complexity of reaction-orders could be bought into Bolt Action too, although the ability of officers to order units when they activate does fill this niche in a simpler way.

 

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The Soviet first wave emerges from the morning mist

I pretty much took my standard Bolt Action Germans, adding some Games Workshop zombies as totenkorps, and a unit of sci-fi stormtroopers as ersatz SS-shocktroopers. We played 1,000 points, so while I usually take a Tiger in the late war (not because they’re ace, but because, well Tiger), I fielded a Stug III.

Scott’s army has more of the new units, with lots of walkers, a sonic-armed tank and a unit of daughters of the motherland. His painting skills are top-notch, let down by snaps with my phone-camera. We played the maximum attrition mission from the book.

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The Germans push forward to take up firing positions

The game was evenly balanced until turn 3. The Soviet advance was beginning to stall, with the Germans taking up good positions to take advantage of their better squad based shooting, and the Stug III was giving grief to the Soviet light walkers. It felt like to me like the Germans were about to take the upper hand and start not just laying pins but start to destroy Soviet units. Sensing the weakening resolve of their inexperienced brothers, the daughters of motherland broke cover and charged towards the not one but three LMG nests. Their rush forward left them in the open and taking fire from all sides they went to ground. However their enhanced DNA saw them survive, and by absorbing fire that would have destroyed most other units, allowed the other Soviets to push forward. The Germans found their own attack falter, and break.

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Mentioned in dispatches: daughters of the motherland

The Soviets took the field with a major victory over the fascist invaders.

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Totenkorps have yet to have a big impact in any game, but they do receive a lot of firepower

If you don’t mind a bit of weird in your world war, Konflikt 47 may well work for you. It adds lots of modelling opportunities and new challenges for your gaming pleasure.

Drop me a line if you want a game and happen to be near the Republic of Northcote.