So Much Goodness About

There is a lot of great new stuff about at the moment. Resurgence extends and updates Konflikt 47 in a fun way. New games are dropping (Gaslands, I’m looking at you). Miniatures galore – more than budgets and time can deal with.

But how cool is the latest Bolt Action campaign book: The Road to Berlin?
WIN_20171120_18_40_35_Pro_editedThat is all.
D.

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Tanks!

Andy and I continue to fight The Great War from Plastic Soldier Company. Now with added tanks.

Defending against these behemoths is tough. Even with a tendency to get bogged, their guns can remain damaging. It is possible to win as the defender, but it takes a bit of luck and a real focus.

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Leaving the trenches behind as the assault at Cambrai begins

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The gunners stand and fight over open sights

There is a Kickstarter live at the moment that adds French models and new rules (that the British and Germans can also use). Andy and I enjoy the base set and the tanks add new challenges. However, The Great War is already one of the more complex Command & Colours games, and we both a little underwhelmed by the latest offer that takes the game back to trenches by adding additional rules to remember.

There is a lot of the first world war yet to explore – the Gallipoli campaign, where the limited artillery and machine guns could be so devastating within the narrow gullies; into the desert (camels, anyone?); the vast armies on the eastern front. Any of which might present challenges beyond the trenches.

I have no doubt that the Kickstarter will go well (it has already achieved its funding goal, and PSC will deliver) and adding the French may help bring this challenging game to a new (European) audience. The minis look ace, and focusing on Verdun seems entirely appropriate for a set that launches the French.

The Kickstarter may be a nice way to get into the game- there are options to get the base game, or the expansions, with or without the French extension.

Do you have a World War One game that you like?

D.

 

Konflikt 47 Resurgence

Not posts for a while, largely because there has been very little hobby to write about. But over these last couple of weeks I have managed to get my gaming-pony saddled up once again.

Even though I haven’t got my hands on the new Konflikt 47 book Resurgence yet, I have managed to play a couple of games using the new rules with my more organised friend Brad.

First up we played a game using our existing lists to give some of the rule changes a spin.

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Despite their complete lack of suitable weapons, their complete lack of moral checks meant the totencorp gave this grizzly a huge shock, and a couple of pins before being squashed

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SS Shocktroopers in a truck, with their close fire support

The verdict is a big rift-tech powered thumbs up.

I’m not going to go into the changes here, because Brad and I went into it in a lot of detail on his new post cast Cast Dice:


For our second game we tried out the new Japanese list. Because I only have Germans painted, Brad supplied both armies. I played the British (Sikhs with a Grizzly walker), and Brad his great coated Japanese.

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Grizzly hiding in forest

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Japanese abandon their truck

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Sikh defend a remote farm

Brad won on both occasions, but they were close run things. We’ll be back for more.

All the photos are by Brad. The beautiful Sikh and Japanese armies are also his.

See you on the battlefields

D.

Red on Blue

With rage and excitement (sometimes in the same person), the 40K community is looking forward to the launch of 8th edition next weekend. I see a few battle reports for 8th are already popping up , but my friends jumped the other way, as we assembled to farewell 7th in proper WATT style: with a chaos on chaos apocalypse game. We threw down two twenty thousand point armies: so 40k of 40k.  Nurgle and Tzeentch joined together to battle a coven of Word Bearers and Khorne for bragging rights at the next Eye of Terror Pie Night.
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We kept it simple: basically lined up our toys and charged forward. Apoc is such a random mess of events going on it is difficult to build a narrative out the game. Titans threw down huge templates. Successive waves of terminators, then daemons, then more terminators deep struck and the armies lost all cohesion into a one seething mosh pit. We expected this might happen, which is one reason why we sorted by colour at the start.


You know the drill, ones were rolled, sixes were rolled. Miniatures were removed by the kilo, and lone daemons managed to survive to contest objectives. High point for me was Abaddon surviving not one but two D-weapon blasts – a dude doesn’t get to run the black crusade for nothing.
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So long 7th, see you on the other side.
D.

I’m in a pod cast!

Not a lot of painting and just a bit of gaming in recent weeks.

However, I have now appeared in a podcast for the first time. Long-time friend Brad hosts LRDG II, a show about gaming in general and often Bolt Action in particular.

First half is a discussion about Games Workshop new one: Armageddon; I’m in the second half speaking with Leigh and Brad about a recent trial run for a Bolt Action tournament with a slight twist.

cheers,
D.

Assisting with enquiries

I found some old, old minis the other day. Most of which I don’t know what they are.

I think this one is from Citadel, an Aly Morrison cave troll from the 80s (complete with 80s paint job!):31195856080_13e080d727_k (1)

But I don’t know who this bad boy is?31567884495_d735b74727_k

Plus some skeletons, also from the 1980s, by I think Ral Partha, along what looks like Fiend Folio era githyanki and some goblin-looking thing:

31530225646_a314359959_kAny insight into this hazy trip down memory lane would be much appreciated.

Cheers,
D.

 

Eureka Rocketeers

I always enjoy visiting Eureka Miniatures, there is always something new to have a look at, often just before it appears on the web. Nic has a lovely way of getting you to walk away with more than you meant to when you walked in.  The team create some lovely, quirky and characterful miniatures. A nice example is the Pulpitations range by the crazy talent of Kosta Heristandis. I picked up a unit of the Rocketeers back in August last year:

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Some of the rocketeers prior to clean-up; there isn’t a lot to do, some minimal flash and mould lines

Other projects were in the queue, so they joined the rest of my US army in the cupboard:

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Eventually these guys will get to invade Italy

So, with a vague idea that I won’t buy anything new until I paint the stuff I have – hah, like we all know how well that works! – I did make a start on the Rocketeers:

In part I used it as an opportunity to test some green colours for the US. (Or is that green color, when you do the USA?)  I bought a selection of women with caps and helmets. All of the figures come with either.

They are nearly done, the bases mostly, but I think the US need to come forward in the queue so I can have an excuse to get these girls on the table. K-47 has jump troops, so I think they will work nicely to add a touch of weird science to what I intend to be mostly a Bolt Action force:

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Just noticed googles and some other bits and pieces still to do. So, nearly there, but not quite

Catch you around the battle fields of 1947 one day.

D.

PAKing heat

Anti-tank guns were deployed far more frequently on the battlefields of the second world war than you sometimes see on the battlefields of Bolt Action. I’ve got no data to back this claim up, but I suspect that the changes to HE in version 2 may the mix move back to a more historic mix. Again, no data. Anyway, I’ve decided to do my bit by finally assembling and painting a PAK-40 I picked up many months ago from Black Tree Design in one of their frequent sales.

I didn’t enjoy putting this model together – usually the lack of assembly instructions for BTD models is not a major hurdle, but I suspect that I’m not alone in muttering as I build some arty.Anyway, Google was an ally and I ended up without too many pieces left over and the model undercoated.32717942200_9ebb1562c0_k

I got as far as a base coat (with a can of german looking yellow I found in the shed), and lost interest again for a while. I considered leaving it at this stage.
32944026252_d6e3bbfbd6_kNor were the crew in a good state:33058483646_fd3102adf4_k

They even had a Dwarf along for advice. My hobby mojo was missing. I was saved by my nephew. He showed me some of the Germans he was painting. And they were good. I got inspired, and picked up a brush again.

Not my best work, but table ready. Phew.

Now, back to the lead mountain.

D.

Daemonettes

I have a growing hoard of daemonettes. The models have dynamic and threatening poses, and in numbers they bring some great close combat grunt. A large squad with a herald can gain re-rolling, rending wounds on the charge. While shooting can really mess up their day, if they can get in a charge, terminators and other marines will be quickly gutted and served up as victory kebabs.
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The chainmail-bikinis can perhaps be forgiven since they have 5+ invulnerable saves. However, I do have reservations about collecting daemonettes. It doesn’t take long to see that in the Grim Dark future the patriarchy has not withered and died. It is more than the frequent lack of women in this fantasy sci-fi vision of the universe. The images that do make it through into the background and the artwork, and onto the table, are from a rather limited selection. It is like the designers of the 40K universe read the first couple of pages of the Damned Whores and God’s Police and rather missed the point.

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The Juan Diaz sculptures: still my favourites, even with the limited number of poses

And yet, here I am. Life is messy. Daemonettes often accompany my Word Bearers. Nothing says I’ve been reading Lorgar quite like zealots summoning daemons, and the combination of shooty marines and close combat daemons complement each other nicely. With my most regular opponent often fielding pskyer heavy Grey Knights it also feels right on theme.
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An experiment in practicing painting flesh

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One from each squad

I have a recently acquired a lot of Nurgle plaguebearers. Add a Soulgrinder and greater daemon (or two)  and a troop heavy Nurgle-Slaanesh daemon hoard is looking like my next 40K army.

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The most recent, and final, squad. For now.

And in the meantime, no slut-shaming my daemonettes or they’ll manifest on your home world and teach you the error of your ways.

Home for Christmas

Around the middle of last year the Kickstarter landed for the joint Plastic Soldier Company-Richard Borg game The Great War. By September, Andy and I had painted our armies and played our first game. We were hooked, and met as close to fortnightly as our schedules allowed to play.

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The start of mission 18 as the Canadians attack in July 1916; the action starts with the Canadians surging forward following mines blowing in the German lines

A bit over a year later, we have played the last of the 16 missions that came in the box plus the two bonus Kickstarter missions. The war is over.

This was a very fun project: painting, learning a new game, building in skill and getting regular games. This was a highlight of my gaming year.

My initial assessment of this game has not changed much. It captures the grim calculations that a commander would have to make to achieve their goals in trench warfare. To win you have manage your resources well, and be willing to build a plan from the cards you are dealt (that is, deal with the fog and friction of war). Using the secondary Combat Cards and HQ resources can create force-multipliers for units and  are pivotal to achieving your goals. The game can be very static, it is trench warfare after all. But the need to manage resources and build your force ready for the attack (or break-up  the enemy concentrating for one) keeps both players at the table as tension builds.

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The German defense and counter-attack destroyed the Canadian right flank

Our games were mostly close. I think attackers may have a slight edge on defenders, although this is often at a terrible cost, and you need to be careful. Take too many casualties and you loose. It is no good taking ground if you don’t have enough soldiers left to defend what you take. Overall, the missions are all pretty balanced leaving both sides with a chance to win. Walkovers are rare, even desperate  situations can be turned around with some well placed artillery or a sudden counter-attack. However, luck is not a plan, so you need to keep focused and stay flexible.

The missions are an important and integral part of the game. Between the range of missions and large number of cards across two decks, there is plenty to learn and keep you engaged.

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Mentioned in dispatches are the bombardier squad who took the second trench for the Canadians and went on to destroy a German MG nest to secure a narrow win (7-6) 

Not all my friends like The Great War, and I can understand why. It requires more effort than Memoir ’44 to learn the rules, and is less fluid. However, if you like a bit of challenge and are interested in the first world war I recommend this game.