Santa gifted me a sheet-metal model kit of a classic W-Class Melbourne tram.
Working in metal drew on different skills to the plastic I am used to. And as a model rather than a gaming kit, there was quite a bit more detail than I’m used to.
The detail is cool and the kit is well engineered. It went together OK, once I worked out some of the tricks needed. In this way the kit was quite clever, with the challenge of the different sub-assemblies increasing before the final assembly.
I enjoyed the challenge and the end result is quite sweet, and captures W-Class trams quite well.
Only a few routes still use them, which is a good thing, on the whole. Hard to get on and off (impossible for wheelchairs), hot in summer, cold in winter, I’m happy to leave them to nostalgia.
I’ve been on the road a lot so far this year, which has meant that not a lot of hobby has occurred. So, it may be ironic that the family broke out this re-boot of the classic Steve Jackson Car Wars.
Car Wars holds up really well for a game that is now around 40 years old. I think this is the second edition, which got a re-release around the time of the 6th edition kickstarter.
It is a nicely presented set, with punch-out, card playing pieces and pretty clean copies of the rules and other tables.
Playing straight from the box, we did a classic duel on the open road. I like arena games better, with more the higher potential for silliness, but the road version delivered plenty of laughs (and carnage).
I still prefer Gaslands for my rev-head needs, but Car Wars is a nice pocket sized alternative. And it was a fun drive down memory lane.
In the interest of painting the minis you already own, I have returned to a project I haven’t touched since before anyone had heard of coronaviruses: 20mm Almoravids.
I don’t have a particular rules set in mind. Maybe Lion Rampart. I’ll work that bit out later.
The minis are that chewy plastic and some of the detail is a bit soft. But they are cheap, and look fine at arm’s length.
After washing the spru I gave them all a coat with thinned PVA which is taking the paint nicely. They are quite fun to paint. I’m even giving a bit of free hand a go on the shields. All rather wobbly, but you have to start somewhere.
A few more yet, plus some cavalry. And, I’m pretty sure there are some more boxes in the shed, which will make two complete armies. For what ever rule set I land on.
Sometimes you just need a hole to hide in. Ever since machine guns were a thing (and before, probably) infantry have dug trenches, foxholes and other earthwork defenses.
Adding the option for a few of these on the table will be very handy for many attacker-defender scenarios in Bolt Action, and likely other games.
Some armies even come with the option of always being able to deploy with trenches or other defenses. Both the Italians (which I don’t have, yet) and the German/Hungarian Budapest Pocket Defenders have this option.
I kept painting simple with a few layers of dry-brushing with a limited palette. Detail is minimal, which made painting fast and means they will work on any battlefield from the US Civil War and into the Grim Dark Future. Which is fine with me.
These models are all resin from Anyscale Models. They are worth checking out, especially for vehicles you might find hard to find elsewhere.
I’m not sure about you, but I love to buy random kits and 15mm scratches this itch nicely, since you can often pick up a model for less than $20. Usually with only a few parts and quick to paint I find they can be a pleasurable thing to do between larger projects.
And that is why I now have a Matador truck from Zvezda. I’ve done it in desert colours because all of my other British in 15mm are themed around North Africa and there is a remote chance it will be used one day.
In the meantime, it means one more mini in this world is painted. And for today, that is enough.