troops update

I am still working on my Turkish army for Konflikt 47. Slowly, but paint is being applied.

These are WIP. Next up will be some highlights and pick out some detail. On the right is a basic infantryman armed with an assault rifle. He is wearing a fez, but khaki because he is on a battlefield, not on a parade ground. It is silly enough not wearing a helmet, let alone making an unnecessary target of yourself. On the left is a Gebirgsjäger who will be part of a Überwachung (Observer) squad.

Überwachung are Germans deployed to advise the Turkish troops on rift-tactics and keep an eye on the political reliability of their new allies. When upgraded to veteran status these squads gets the Rift Tech is Expensive rule, which allows a Turkish force to include units with rift technology.

Another Gebirgsjäger, this one with a bit of detail added.

As I said, some progress but a way to go.

Getting a little weird

I have continued to work on my Turkish army for Konflikt 47, kit-bashing and assembling the core infantry choices. In addition to adding some undercoat I also started the first of the rift tech units, some heavy infantry.

The models are the Italian Bersaglieri bought on sale at a FLGS without understanding they are quite different to their German counterparts. No worries, Avanti! as the Italians might say. A couple of odd looking headswaps later and I will run them with the German stats. Or, given it is a homebrew list, run them with the Italian stats. I will ponder that.

I have been thinking about how to include rift technology into the Turkish list. There are a couple of templates provided in the rule books. The Finish gain access to some of the horror causing units, e.g. Shrekwulfen, as well as rift tech vehicles and weapons. Finland is a motivated partner in the war against the Soviet Union, with a successful track record when given the right tools and material. Granting access to the new technology makes sense to me.

The Italians need supervision, and have access to fewer choices. I think this matches the Turkish situation better. My current thinking is to dial this up and allow rift tech in one of two ways. A Turkish force can include Axis Support, similar to Hungary and some of the other nations in Bolt Action. This can be any German unit, including horror units like Totenkorps.

Otherwise, a Turkish force can select a unit with rift tech provided the force includes a suitable German liaison unit that has the Rift Tech is Expensive special rule. This is a kind of tax on the Turks but as background means they have observers who can keep on eye on the political soundness and advise on the best use of the new weapons.

There are two German units in the Turkish list that have Rift Tech is Expensive rule, a liaison officer or an Überwachung Squad (observer squad).

Both units come with a little tweak. A liaison officer can come with translator, who then allows the German officer to use their snap to rule, increasing their effectiveness.

If the observer squad is selected as veterans they gain the Rift Tech is Expensive rule, and also provide access to vets in what is otherwise limited in vet choices for the Turks.

Available rift tech is a selection of vehicles including the Panzer X, Spinne Light and Thor Panzermechs, or armoured infantry.

A wordy post today, but I’m not far from painting so I hope to have something to show in the not too distant future.

A project revived

Far too long ago I had an idea to create a Turkish themed list for Warlord Games’ fun weird war member of the Bolt Action family, Konflikt 47. The models have been purchased and languishing in the backlog ever since. Well, I uncovered them the other day and thought I either needed to get started or move them on. Only WIP today, a public statement of intent to get some painting done! It wasn’t overly successful last time, but at least assembly has begun.

If you want painted minis I suggest having a look at the rather fun round-up of the Neglected But Not Forgotten challenge over at Anne’s Immaterium. Well worth a look for all the ace talent on show.

No weird stuff yet. I have concentrated on the Turkish army units and their supporting German troops.

WWI Ottoman Turks with a few tweaks like panzerfausts; these will be inexperienced/second line troops
Gebirgsjäger, who will take the role of Axis troops embedded with the Turkish force
One of the Turkish squads, basically grenadiers with fezzes. I have shaved off the tassel and eagle to match the military dress from the 1920s Turkish Army
Squad number two, with an LMG
Sniper team (the turban is not right, being Sikh, I’m sure he has a story tell)
An anti-tank rifle, which in K-47 can be used in the sniper role to hunt light armour and walkers
Kit-based irregular cavalry.

I have also created a draft home brew list for Turkey. It is based on the German list, but with additions motivated by the lists for Hungary and Bulgaria. More on that later. It isn’t quite ready to be released into the wild yet.

The officers including a German liaison officer

A start. More assembly yet, as I need to put together a couple of vehicles. And then the paint, of course.

wash your hands

In these dark days it is not totally surprising to find some plaguebearers in box. Before the current plastic ones, which are great, Games Workshop produced a few generations of metal plaguebearers.

Probably my favourite is this little guy, trying to hold his guts in with one hand while wielding a sword with the other. Such dedication.

The old and new mix well.

Quick and easy to paint, I’m pretty happy with how these turned out. And you can always use a few more daemons.

delayed action

Are you sitting down folks? Actual gaming happened! As part of the Conquest gaming convention over Easter in Melbourne there was a Bolt Action Tank Wars event. Ten players participated, so it was only a modest gathering but it was so nice to see some friends again irl and roll dice together.

Tanks Wars is not a form of Bolt Action I have much experience with. I played a few games when it first game out, but it was long enough ago I didn’t remember any of the lessons I may have learnt. It was however an ace opportunity to get my Hetzer assault guns all on the table at the same time.

Led by a Stuart light tank, Chris’ US force heads straight down the middle 50cals blazing. Just the way it should be.
A Hetzer holds the cross road: hull down it stalls an enemy probe on the right flank
Chris’ Marines push forward. Vets or not they couldn’t take the objective in the face machine gun fire from the Hetzers
Last game of the day, and Django’s Soviets withstood my initial shooting to surge forward and sweep me for the table.
This IS2 didn’t do a lot of damage, but I couldn’t stop it either. In the end my guns couldn’t position themselves to pierce its thick frontal armour

I don’t think I managed my assets very well on the day. Aggressive early, I didn’t leave enough in reserve to hold on in the final turns and drew or lost every game.

Thanks to my opponents: Pedro (Soviets), Chris (US Marines), and Django (Soviets), for three fun games.

build a wall between us

No, not the southern end of the USA. I’m thinking about the lovely Crowded House song that includes a line about building a wall. This week I completed one of those projects that has been in the cupboard for a long time. Which is odd, because assembling and painting these Rubicon walls was pretty quick once I started.

A brave member of the resistance moves between the two kits: city and industrial walls

Like most of Rubicon’s work they are lovely to build and look great. Perhaps a wee bit expensive to build a whole table, but I think they will do a cracking job to add some cover and line-of-sight blocking.

I don’t know about your town, but in Melbourne it is just about a law to paint ironwork green

Nearly all of my urban terrain was collected for a grim dark future. So I am (slowly) adding some buildings more suitable for a WW2 battle. These walls look central or western european to me, but bricks and ironwork are pretty universal, so think they will be fine.

I feel the green-brown wash captures that slightly moldy way concrete seems to go

I used the biggest brush I own and slapped a layer of some sort of GW camo-green on the top. I reckon they came up OK.

I can’t find my comrades because this wall is so high

These two kits both pre-date the pandemic, so they qualify for Ann’s Neglected But Not Forgotten challenge.

See you over a table sometime soon.

D.

Mission Rules

There are heaps of missions in Bolt Action including a dozen in the main rule book. Despite this choice missions can start to feel a bit stale. Tournaments especially carry this risk as organizers seem to focus on the most balanced of the missions. I understand why, but it can make things start to feel a bit same same.

A simple way to mix this up is to add a mission special rule. Some players hate this, as some random rule messes with their carefully crafted list. I’m not one of them. I like adding a little twist. Not too many. I don’t want too much extra to remember during a game. Here are a few ideas on adding a little something new to existing Bolt Action missions.

New officer: A new officer has arrived; he seems OK but he doesn’t know anyone’s name yet and it is causing some confusion.

The commanding officer begins the game with a pin.

O-Group: There is an O-Group meeting, and the old man is back at company HQ when the battle starts.

All officers (lieutenants, captains, etc.) must start the game in reserve and cannot be deployed on the table or come on as part of a first wave.

Supply problems: Supplies have been delayed causing fuel shortages.

After deployment but before turn one, roll for each vehicle in your list. On a 1 it gains the Fuel Shortage rule. Vehicles that start in reserve may re-roll the supply problem check.

Last day of the war. The war is nearly over, and nobody wants to be the last person to die. Even experienced troops are reluctant to press home attacks.

After deployment but before the first die is drawn roll for each unit in your list. On a 4+ it gains a pin. Vet and/or fanatics may re-roll. Units in reserve roll when they first move onto the table.

Dutch Courage A cache of liquor has been discovered and drunk. The unit is still under the influence when the battle starts.

To represent their drunk condition, a single unit receives both the Shirker and Fanatic special rules.

New Orders Local commanders can’t always see the big picture. Assets must be redeployed to a more critical mission.

A support asset is being reassigned. Randomly (and secretly) select one unit in your list from the following: tank, armoured car, or artillery. Following from turn 4 onwards it must be withdrawn from the battle by moving off the board from your table edge. If successfully withdrawn this unit is worth 1VP at the end of the game to the owning player.

What do you think? Are extra rules the road to tears and unnecessary complexity or can they help build a fun narrative?

Aussie Home Guard

This is another of those projects where the minis have come first. These Australian Home Guard are a recent release from Eureka Miniatures, so new I’m not sure they’re even listed yet. They join a growing number of civilian/partisan style figures I have. A project will present itself no doubt. In the mean time check some of the lovely, characterful sculpts by the very talented Kosta Heristanidis.

Squad of armed civilians with red arm bands
Civilian in shirt sleeves with a red arm band, holding a bolt action rifle
I used different coloured arm-bands to keep the squads distinct
Probably my favourite unit: beer bottle molotovs! Good on ya!
A Vickers MMG as their support option.

Having put all the models together for the first time, I think I’ve made too many of the suits blue. Maybe there was a Peter Jackson sale on. Anyway, I think they have come up OK. They certainly look ready to give any assigned task a red hot go, and you can’t ask more than that from any Home Guard force.

Cheers.

echo base

On a remote relay station, battle brothers of the Ultramarines stand ready to defend against desert raiders.

A nostalgia post today, I haven’t played any 40K since early 2019 and not much in the couple years before that. I still like the lore and I think my Ultramarine army are among the best models I have painted over the years. It was a solid force in 5th ed, and worked OK in 6th, but army structure has moved on.

Scouts with Sniper rifles and rocket launcher
Scouts with closer combat weapons and bolt pistols
An Imperial Shrine
A drone’s eye view of Echo Base
Razorback in the sights of the enemy targeting system
A landspeeder scout

I think it is time for these lads to head to a buy swap sell forum or eBay. I am unlikely to lead them into battle in the foreseeable future, maybe someone else will can bring them into the modern game. In the meantime, enjoy the pics.

Huzzah!